-// (c) Copyright 2006-2007 notaz, All rights reserved.
-// Free for non-commercial use.
-
-// For commercial use, separate licencing terms must be obtained.
+/*
+ * PicoDrive
+ * (C) notaz, 2006-2010
+ *
+ * This work is licensed under the terms of MAME license.
+ * See COPYING file in the top-level directory.
+ */
#include "port_config.h"
extern int pico_pen_x, pico_pen_y;
extern int pico_inp_mode;
-extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom
+extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
extern char rom_fname_loaded[512]; // currently loaded ROM filename
// engine states
void emu_finish(void);
void emu_loop(void);
-int emu_reload_rom(char *rom_fname);
+int emu_reload_rom(const char *rom_fname_in);
int emu_swap_cd(const char *fname);
int emu_save_load_game(int load, int sram);
void emu_reset_game(void);
int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);
-int emu_check_save_file(int slot);
+int emu_check_save_file(int slot, int *time);
void emu_text_out8 (int x, int y, const char *text);
void emu_text_out16(int x, int y, const char *text);
/* used by some (but not all) platforms */
void emu_cmn_forced_frame(int no_scale, int do_emu);
+/* stuff to be implemented by platform code */
+extern const char *renderer_names[];
+extern const char *renderer_names32x[];
+
+void pemu_prep_defconfig(void);
+void pemu_validate_config(void);
+void pemu_loop_prep(void);
+void pemu_loop_end(void);
+void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
+void pemu_finalize_frame(const char *fps, const char *notice_msg);
+
+void pemu_sound_start(void);
+void pemu_sound_stop(void);
+void pemu_sound_wait(void);
+
+void plat_early_init(void);
+void plat_init(void);
+void plat_finish(void);
+
+/* used before things blocking for a while (these funcs redraw on return) */
+void plat_status_msg_busy_first(const char *msg);
+void plat_status_msg_busy_next(const char *msg);
+void plat_status_msg_clear(void);
+
+void plat_video_toggle_renderer(int change, int menu_call);
+void plat_video_loop_prepare(void);
+
+void plat_update_volume(int has_changed, int is_up);
+
#ifdef __cplusplus
} // extern "C"
#endif