#include <windows.h>
#include <string.h>
+#include <sys/stat.h> // mkdir
+#include <sys/types.h>
+
+#include "kgsdk/Framework.h"
#include "kgsdk/Framework2D.h"
#include "kgsdk/FrameworkAudio.h"
#include "../common/emu.h"
void emu_Init(void)
{
// make dirs for saves, cfgs, etc.
- CreateDirectory(L"mds", NULL);
- CreateDirectory(L"srm", NULL);
- CreateDirectory(L"brm", NULL);
- CreateDirectory(L"cfg", NULL);
+ mkdir("mds", 0777);
+ mkdir("srm", 0777);
+ mkdir("brm", 0777);
+ mkdir("cfg", 0777);
PicoInit();
PicoMessage = emu_msg_cb;
currentConfig.KeyBinds[ 5] = 1<<4;
currentConfig.KeyBinds[ 6] = 1<<5;
currentConfig.KeyBinds[ 7] = 1<<6;
- currentConfig.KeyBinds[ 8] = 1<<7;
- currentConfig.KeyBinds[ 4] = 1<<26; // switch rend
+ currentConfig.KeyBinds[ 4] = 1<<7;
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.KeyBinds[12] = 1<<29; // vol up
{
// draw like the fast renderer
if (!(Pico.video.reg[1]&8)) num += 8;
- HighCol = gfx_buffer + 328*8 + 328*(num+1);
+ HighCol = gfx_buffer + 328*(num+1);
return 0;
}
short localPal[0x100];
static void (*vidCpy8to16)(void *dest, void *src, short *pal, int lines) = NULL;
-// FIXME: rm
-static void vidCpy8to16_(void *dest, void *src, short *pal, int lines)
-{
- vidCpy8to16(dest, src, pal, lines);
-}
-
static void blit(const char *fps, const char *notice)
{
int emu_opt = currentConfig.EmuOpt;
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
}
- vidCpy8to16_((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
+ vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
} else if (!(emu_opt&0x80)) {
// 8bit accurate renderer
if (Pico.m.dirtyPal) {
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
- if(Pico.video.reg[0xC]&8) { // shadow/hilight mode
+ if (Pico.video.reg[0xC]&8) { // shadow/hilight mode
//vidConvCpyRGB32sh(localPal+0x40, Pico.cram, 0x40);
//vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40); // TODO
- blockcpy(localPal+0xc0, localPal+0x40, 0x40*4);
+ blockcpy(localPal+0xc0, localPal+0x40, 0x40*2);
localPal[0xc0] = 0x0600;
localPal[0xd0] = 0xc000;
localPal[0xe0] = 0x0000; // reserved pixels for OSD
}
// TODO...
//lprintf("vidCpy8to16 %p %p\n", (unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8);
- vidCpy8to16_((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
+ vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
//lprintf("after vidCpy8to16\n");
}
static void updateKeys(void)
{
+ unsigned int keys, allActions[2] = { 0, 0 }, events;
+ static unsigned int prevEvents = 0;
+ int i;
+
+ keys = Framework_PollGetButtons();
+ if (keys & BTN_HOME) {
+ engineState = PGS_Menu;
+ // wait until select is released, so menu would not resume game
+ while (Framework_PollGetButtons() & BTN_HOME) Sleep(50);
+ }
+
+ keys &= CONFIGURABLE_KEYS;
+
+ for (i = 0; i < 32; i++)
+ {
+ if (keys & (1 << i)) {
+ int pl, acts = currentConfig.KeyBinds[i];
+ if (!acts) continue;
+ pl = (acts >> 16) & 1;
+ /* TODO if (combo_keys & (1 << i)) {
+ int u = i+1, acts_c = acts & combo_acts;
+ // let's try to find the other one
+ if (acts_c)
+ for (; u < 32; u++)
+ if ( (currentConfig.KeyBinds[u] & acts_c) && (keys & (1 << u)) ) {
+ allActions[pl] |= acts_c;
+ keys &= ~((1 << i) | (1 << u));
+ break;
+ }
+ // add non-combo actions if combo ones were not found
+ if (!acts_c || u == 32)
+ allActions[pl] |= acts & ~combo_acts;
+ } else */ {
+ allActions[pl] |= acts;
+ }
+ }
+ }
+
+ PicoPad[0] = (unsigned short) allActions[0];
+ PicoPad[1] = (unsigned short) allActions[1];
+
+ events = (allActions[0] | allActions[1]) >> 16;
+
+ // volume is treated in special way and triggered every frame
+ if (events & 0x6000) {
+ int vol = currentConfig.volume;
+ if (events & 0x2000) {
+ if (vol < 100) vol++;
+ } else {
+ if (vol > 0) vol--;
+ }
+ //gp2x_sound_volume(vol, vol);
+ sprintf(noticeMsg, "VOL: %02i", vol);
+ noticeMsgTime = GetTickCount();
+ currentConfig.volume = vol;
+ }
+
+ events &= ~prevEvents;
+ //if (events) RunEvents(events); // TODO
+ if (movie_data) emu_updateMovie();
+
+ prevEvents = (allActions[0] | allActions[1]) >> 16;
}
static void simpleWait(DWORD until)