void emu_Deinit(void)
{
// save SRAM
- if((currentConfig.EmuOpt & 1) && SRam.changed) {
+ if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
{
int ret, snd_excess_add, stereo;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
- sound_rerate(Pico.m.frame_count ? 1 : 0);
+ PsndRerate(Pico.m.frame_count ? 1 : 0);
}
stereo=(PicoOpt&8)>>3;
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;