psp bugfixes, refactoring, stuff
[picodrive.git] / platform / gizmondo / emu.c
index e4fdab2..73c01dc 100644 (file)
@@ -52,8 +52,8 @@ void emu_getMainDir(char *dst, int len)
 
 static void emu_msg_cb(const char *msg)
 {
-       if (giz_screen == NULL)
-               giz_screen = Framework2D_LockBuffer();
+       if (giz_screen != NULL) Framework2D_UnlockBuffer();
+       giz_screen = Framework2D_LockBuffer(1);
 
        memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
        emu_textOut16(4, 232, msg);
@@ -61,12 +61,15 @@ static void emu_msg_cb(const char *msg)
 
        /* assumption: emu_msg_cb gets called only when something slow is about to happen */
        reset_timing = 1;
+
+       Framework2D_UnlockBuffer();
+       giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
 }
 
-static void emu_state_cb(const char *str)
+void emu_stateCb(const char *str)
 {
-       if (giz_screen == NULL)
-               giz_screen = Framework2D_LockBuffer();
+       if (giz_screen != NULL) Framework2D_UnlockBuffer();
+       giz_screen = Framework2D_LockBuffer(1);
 
        clearArea(0);
        blit("", str);
@@ -101,7 +104,7 @@ void emu_Init(void)
 void emu_Deinit(void)
 {
        // save SRAM
-       if((currentConfig.EmuOpt & 1) && SRam.changed) {
+       if ((currentConfig.EmuOpt & 1) && SRam.changed) {
                emu_SaveLoadGame(0, 1);
                SRam.changed = 0;
        }
@@ -157,7 +160,7 @@ static int EmuScan16(unsigned int num, void *sdata)
        if (!(Pico.video.reg[1]&8)) num += 8;
        DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
 
-       if ((currentConfig.EmuOpt&0x4000) && (num&1) == (Pico.m.frame_count&1))
+       if ((currentConfig.EmuOpt&0x4000) && (num&1) == 0) // (Pico.m.frame_count&1))
                return 1; // skip next line
 
        return 0;
@@ -224,7 +227,7 @@ static void blit(const char *fps, const char *notice)
                }
                if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
                if (currentConfig.EmuOpt&0x4000)
-                       lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+                       lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
                vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
        }
        else if (!(emu_opt&0x80))
@@ -252,7 +255,7 @@ static void blit(const char *fps, const char *notice)
                lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
                if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
                if (currentConfig.EmuOpt&0x4000)
-                       lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+                       lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
                vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
        }
 
@@ -270,14 +273,21 @@ static void blit(const char *fps, const char *notice)
 static void clearArea(int full)
 {
        if (giz_screen == NULL)
-               giz_screen = Framework2D_LockBuffer();
+               giz_screen = Framework2D_LockBuffer(1);
        if (full) memset32(giz_screen, 0, 320*240*2/4);
        else      memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+
+       if (currentConfig.EmuOpt&0x8000) {
+               Framework2D_UnlockBuffer();
+               giz_screen = Framework2D_LockBuffer(0);
+               if (full) memset32(giz_screen, 0, 320*240*2/4);
+               else      memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+       }
 }
 
 static void vidResetMode(void)
 {
-       giz_screen = Framework2D_LockBuffer();
+       giz_screen = Framework2D_LockBuffer(1);
 
        if (PicoOpt&0x10) {
        } else if (currentConfig.EmuOpt&0x80) {
@@ -297,6 +307,11 @@ static void vidResetMode(void)
        Pico.m.dirtyPal = 1;
 
        memset32(giz_screen, 0, 321*240*2/4);
+       if (currentConfig.EmuOpt&0x8000) {
+               Framework2D_UnlockBuffer();
+               giz_screen = Framework2D_LockBuffer(0);
+               memset32(giz_screen, 0, 321*240*2/4);
+       }
        Framework2D_UnlockBuffer();
        giz_screen = NULL;
 }
@@ -339,6 +354,7 @@ static void SkipFrame(void)
        PicoSkipFrame=0;
 }
 
+/* forced frame to front buffer */
 void emu_forcedFrame(void)
 {
        int po_old = PicoOpt;
@@ -349,7 +365,7 @@ void emu_forcedFrame(void)
        currentConfig.EmuOpt |= 0x80;
 
        if (giz_screen == NULL)
-               giz_screen = Framework2D_LockBuffer();
+               giz_screen = Framework2D_LockBuffer(1);
 
        PicoDrawSetColorFormat(1);
        PicoScan = EmuScan16;
@@ -374,7 +390,7 @@ static void RunEvents(unsigned int which)
                if (PsndOut != NULL)
                        FrameworkAudio_SetPause(1);
                if (giz_screen == NULL)
-                       giz_screen = Framework2D_LockBuffer();
+                       giz_screen = Framework2D_LockBuffer(1);
                if ( emu_checkSaveFile(state_slot) &&
                                (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
                                 (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
@@ -392,7 +408,7 @@ static void RunEvents(unsigned int which)
                if (do_it)
                {
                        osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
-                       PicoStateProgressCB = emu_state_cb;
+                       PicoStateProgressCB = emu_stateCb;
                        emu_SaveLoadGame((which & 0x1000) >> 12, 0);
                        PicoStateProgressCB = NULL;
                        Sleep(0);
@@ -487,7 +503,7 @@ static void updateKeys(void)
                        if (vol >   0) vol--;
                }
                FrameworkAudio_SetVolume(vol, vol);
-               sprintf(noticeMsg, "VOL: %02i", vol);
+               sprintf(noticeMsg, "VOL: %02i ", vol);
                noticeMsgTime = GetTickCount();
                currentConfig.volume = vol;
        }
@@ -577,7 +593,7 @@ void emu_Loop(void)
        {
                int ret, snd_excess_add, stereo;
                if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
-                       sound_rerate(Pico.m.frame_count ? 1 : 0);
+                       PsndRerate(Pico.m.frame_count ? 1 : 0);
                }
                stereo=(PicoOpt&8)>>3;
                snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
@@ -735,18 +751,17 @@ void emu_Loop(void)
 
                updateKeys();
 
-               if (giz_screen == NULL && (currentConfig.EmuOpt&0x80))
-                       giz_screen = Framework2D_LockBuffer();
+               if (currentConfig.EmuOpt&0x80)
+                       /* be sure correct framebuffer is locked */
+                       giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
+
                if (!(PicoOpt&0x10))
                        PicoScan((unsigned) -1, NULL);
 
                PicoFrame();
 
-               if (currentConfig.EmuOpt&0x2000)
-                       Framework2D_WaitVSync();
-
                if (giz_screen == NULL)
-                       giz_screen = Framework2D_LockBuffer();
+                       giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
 
                blit(fpsbuff, notice);
 
@@ -755,6 +770,12 @@ void emu_Loop(void)
                        giz_screen = NULL;
                }
 
+               if (currentConfig.EmuOpt&0x2000)
+                       Framework2D_WaitVSync();
+
+               if (currentConfig.EmuOpt&0x8000)
+                       Framework2D_Flip();
+
                // check time
                tval = GetTickCount();
                tval_diff = (int)(tval - tval_thissec) << 8;
@@ -784,7 +805,7 @@ void emu_Loop(void)
 
        // save SRAM
        if ((currentConfig.EmuOpt & 1) && SRam.changed) {
-               emu_state_cb("Writing SRAM/BRAM..");
+               emu_stateCb("Writing SRAM/BRAM..");
                emu_SaveLoadGame(0, 1);
                SRam.changed = 0;
        }