int reset_timing = 0;
static DWORD noticeMsgTime = 0;
-static int osd_fps_x;
static void blit(const char *fps, const char *notice);
static void emu_state_cb(const char *str)
{
+ if (giz_screen == NULL)
+ giz_screen = Framework2D_LockBuffer();
+
clearArea(0);
blit("", str);
+
+ Framework2D_UnlockBuffer();
+ giz_screen = NULL;
}
static void emu_msg_tray_open(void)
{
memset(¤tConfig, 0, sizeof(currentConfig));
currentConfig.lastRomFile[0] = 0;
- currentConfig.EmuOpt = 0x1f | 0x600; // | confirm_save, cd_leds
+ currentConfig.EmuOpt = 0x1f | 0x680; // | confirm_save, cd_leds, 16bit rend
currentConfig.PicoOpt = 0x0f | 0xc00; // | cd_pcm, cd_cdda
currentConfig.PsndRate = 22050;
currentConfig.PicoRegion = 0; // auto
currentConfig.KeyBinds[ 6] = 1<<5;
currentConfig.KeyBinds[ 7] = 1<<6;
currentConfig.KeyBinds[ 4] = 1<<7;
+ currentConfig.KeyBinds[13] = 1<<26; // switch rend
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.KeyBinds[12] = 1<<29; // vol up
}
*/
-short localPal[0x100];
-static void (*vidCpy8to16)(void *dest, void *src, short *pal, int lines) = NULL;
+static void cd_leds(void)
+{
+ static int old_reg = 0;
+ unsigned int col_g, col_r, *p;
+
+ if (!((Pico_mcd->s68k_regs[0] ^ old_reg) & 3)) return; // no change
+ old_reg = Pico_mcd->s68k_regs[0];
+
+ p = (unsigned int *)((short *)giz_screen + 321*2+4+2);
+ col_g = (old_reg & 2) ? 0x06000600 : 0;
+ col_r = (old_reg & 1) ? 0xc000c000 : 0;
+ *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 321/2 - 12/2 + 1;
+ *p++ = col_g; p+=3; *p++ = col_r; p += 321/2 - 10/2;
+ *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
+}
+
+
+static short localPal[0x100];
static void blit(const char *fps, const char *notice)
{
int emu_opt = currentConfig.EmuOpt;
- if (PicoOpt&0x10) {
+ if (PicoOpt&0x10)
+ {
+ int lines_flags = 224;
// 8bit fast renderer
if (Pico.m.dirtyPal) {
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
}
- vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
- } else if (!(emu_opt&0x80)) {
+ if (!(Pico.video.reg[12]&1)) lines_flags|=0x100;
+ vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
+ }
+ else if (!(emu_opt&0x80))
+ {
+ int lines_flags;
// 8bit accurate renderer
if (Pico.m.dirtyPal) {
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
if (Pico.video.reg[0xC]&8) { // shadow/hilight mode
//vidConvCpyRGB32sh(localPal+0x40, Pico.cram, 0x40);
- //vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40); // TODO
+ //vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40); // TODO?
blockcpy(localPal+0xc0, localPal+0x40, 0x40*2);
localPal[0xc0] = 0x0600;
localPal[0xd0] = 0xc000;
vidConvCpyRGB565(localPal+0x80, HighPal+0x40, 0x40);
} */
}
- // TODO...
- vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
+ lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
+ if (!(Pico.video.reg[12]&1)) lines_flags|=0x100;
+ vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
if (notice || (emu_opt & 2)) {
int h = 232;
if (notice) osd_text(4, h, notice);
- if (emu_opt & 2) osd_text(osd_fps_x, h, fps);
+ if (emu_opt & 2) osd_text(OSD_FPS_X, h, fps);
}
-// if ((emu_opt & 0x400) && (PicoMCD & 1))
-// cd_leds();
+ if ((emu_opt & 0x400) && (PicoMCD & 1))
+ cd_leds();
}
// clears whole screen or just the notice area (in all buffers)
// TODO
}
+static void RunEvents(unsigned int which)
+{
+ if (which & 0x1800) { // save or load (but not both)
+ int do_it = 1;
+ if ( emu_checkSaveFile(state_slot) &&
+ (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
+ (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) { // save
+ int keys;
+ blit("", (which & 0x1000) ? "LOAD STATE? (PLAY=yes, STOP=no)" : "OVERWRITE SAVE? (PLAY=yes, STOP=no)");
+ while( !((keys = Framework_PollGetButtons()) & (BTN_PLAY|BTN_STOP)) )
+ Sleep(50);
+ if (keys & BTN_STOP) do_it = 0;
+ clearArea(0);
+ }
+ if (do_it) {
+ osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
+ PicoStateProgressCB = emu_state_cb;
+ emu_SaveLoadGame((which & 0x1000) >> 12, 0);
+ PicoStateProgressCB = NULL;
+ }
+
+ reset_timing = 1;
+ }
+ if (which & 0x0400) { // switch renderer
+ if ( PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }
+ else if (!(currentConfig.EmuOpt&0x80)) PicoOpt|= 0x10;
+ else currentConfig.EmuOpt &= ~0x80;
+
+ vidResetMode();
+
+ if (PicoOpt&0x10) {
+ strcpy(noticeMsg, " 8bit fast renderer");
+ } else if (currentConfig.EmuOpt&0x80) {
+ strcpy(noticeMsg, "16bit accurate renderer");
+ } else {
+ strcpy(noticeMsg, " 8bit accurate renderer");
+ }
+
+ noticeMsgTime = GetTickCount();
+ }
+ if (which & 0x0300) {
+ if(which&0x0200) {
+ state_slot -= 1;
+ if(state_slot < 0) state_slot = 9;
+ } else {
+ state_slot += 1;
+ if(state_slot > 9) state_slot = 0;
+ }
+ sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_checkSaveFile(state_slot) ? "USED" : "FREE");
+ noticeMsgTime = GetTickCount();
+ }
+}
+
static void updateKeys(void)
{
unsigned int keys, allActions[2] = { 0, 0 }, events;
}
events &= ~prevEvents;
- //if (events) RunEvents(events); // TODO
+ if (events) RunEvents(events);
if (movie_data) emu_updateMovie();
prevEvents = (allActions[0] | allActions[1]) >> 16;
static void simpleWait(DWORD until)
{
+ DWORD tval;
+ int diff;
+
+ tval = GetTickCount();
+ diff = (int)until - (int)tval;
+ if (diff >= 2)
+ Sleep(diff - 1);
+
+ while ((tval = GetTickCount()) < until && until - tval < 512) // some simple overflow detection
+ spend_cycles(1024*2);
}
void emu_Loop(void)
// check for mode changes
modes = ((Pico.video.reg[12]&1)<<2)|(Pico.video.reg[1]&8);
if (modes != oldmodes) {
- osd_fps_x = OSD_FPS_X;
- //if (modes & 4)
- vidCpy8to16 = vidCpy8to16_40;
- //else
- // vidCpy8to16 = vidCpy8to16_32col;
oldmodes = modes;
clearArea(1);
}
Framework2D_UnlockBuffer();
giz_screen = NULL;
}
- //lprintf("after unlock\n");
// check time
tval = GetTickCount();