FrameworkAudio_SetPause(1);
if (giz_screen == NULL)
giz_screen = fb_lock(1);
- if ( emu_checkSaveFile(state_slot) &&
+ if ( emu_check_save_file(state_slot) &&
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
{
{
osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
PicoStateProgressCB = emu_stateCb;
- emu_SaveLoadGame((which & 0x1000) >> 12, 0);
+ emu_save_load_game((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
Sleep(0);
}
state_slot += 1;
if(state_slot > 9) state_slot = 0;
}
- sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_checkSaveFile(state_slot) ? "USED" : "FREE");
+ sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_check_save_file(state_slot) ? "USED" : "FREE");
noticeMsgTime = GetTickCount();
}
}
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_stateCb("Writing SRAM/BRAM..");
- emu_SaveLoadGame(0, 1);
+ emu_save_load_game(0, 1);
SRam.changed = 0;
}
}