giz rc1 release
[picodrive.git] / platform / gizmondo / emu.c
index c26013b..e4fdab2 100644 (file)
@@ -73,6 +73,8 @@ static void emu_state_cb(const char *str)
 
        Framework2D_UnlockBuffer();
        giz_screen = NULL;
+
+       Sleep(0); /* yield the CPU, the system may need it */
 }
 
 static void emu_msg_tray_open(void)
@@ -299,7 +301,7 @@ static void vidResetMode(void)
        giz_screen = NULL;
 }
 
-
+/*
 #include <stdarg.h>
 static void stdbg(const char *fmt, ...)
 {
@@ -313,7 +315,7 @@ static void stdbg(const char *fmt, ...)
 
        noticeMsgTime = GetTickCount();
 }
-
+*/
 
 static void updateSound(int len)
 {
@@ -323,8 +325,8 @@ static void updateSound(int len)
        PsndOut += len;
        if (PsndOut - snd_cbuff >= snd_cbuf_samples)
        {
-               if (PsndOut - snd_cbuff != snd_cbuf_samples)
-                       stdbg("snd diff is %i, not %i", PsndOut - snd_cbuff, snd_cbuf_samples);
+               //if (PsndOut - snd_cbuff != snd_cbuf_samples)
+               //      stdbg("snd diff is %i, not %i", PsndOut - snd_cbuff, snd_cbuf_samples);
                PsndOut = snd_cbuff;
        }
 }
@@ -365,31 +367,43 @@ void emu_forcedFrame(void)
 
 static void RunEvents(unsigned int which)
 {
-       if (which & 0x1800) { // save or load (but not both)
+       if (which & 0x1800) // save or load (but not both)
+       {
                int do_it = 1;
+
+               if (PsndOut != NULL)
+                       FrameworkAudio_SetPause(1);
+               if (giz_screen == NULL)
+                       giz_screen = Framework2D_LockBuffer();
                if ( emu_checkSaveFile(state_slot) &&
                                (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
                                 (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
                {
                        int keys;
-                       if (giz_screen == NULL)
-                               giz_screen = Framework2D_LockBuffer();
                        blit("", (which & 0x1000) ? "LOAD STATE? (PLAY=yes, STOP=no)" : "OVERWRITE SAVE? (PLAY=yes, STOP=no)");
                        while( !((keys = Framework_PollGetButtons()) & (BTN_PLAY|BTN_STOP)) )
                                Sleep(50);
                        if (keys & BTN_STOP) do_it = 0;
+                       while(  ((keys = Framework_PollGetButtons()) & (BTN_PLAY|BTN_STOP)) ) // wait for release
+                               Sleep(50);
                        clearArea(0);
                }
-               if (do_it) {
+
+               if (do_it)
+               {
                        osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
                        PicoStateProgressCB = emu_state_cb;
                        emu_SaveLoadGame((which & 0x1000) >> 12, 0);
                        PicoStateProgressCB = NULL;
+                       Sleep(0);
                }
 
+               if (PsndOut != NULL)
+                       FrameworkAudio_SetPause(0);
                reset_timing = 1;
        }
-       if (which & 0x0400) { // switch renderer
+       if (which & 0x0400) // switch renderer
+       {
                if (PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |=  0x80; }
                else              { PicoOpt|= 0x10; currentConfig.EmuOpt &= ~0x80; }
 
@@ -405,7 +419,8 @@ static void RunEvents(unsigned int which)
 
                noticeMsgTime = GetTickCount();
        }
-       if (which & 0x0300) {
+       if (which & 0x0300)
+       {
                if(which&0x0200) {
                        state_slot -= 1;
                        if(state_slot < 0) state_slot = 9;
@@ -560,10 +575,11 @@ void emu_Loop(void)
        PsndOut = NULL;
        if (currentConfig.EmuOpt & 4)
        {
-               int ret, snd_excess_add, stereo=(PicoOpt&8)>>3;
+               int ret, snd_excess_add, stereo;
                if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
                        sound_rerate(Pico.m.frame_count ? 1 : 0);
                }
+               stereo=(PicoOpt&8)>>3;
                snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
                snd_cbuf_samples = (PsndRate<<stereo) * 16 / target_fps;
                lprintf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
@@ -593,7 +609,7 @@ void emu_Loop(void)
 
                tval = GetTickCount();
                if (reset_timing || tval < tval_prev) {
-                       stdbg("timing reset");
+                       //stdbg("timing reset");
                        reset_timing = 0;
                        tval_thissec = tval;
                        frames_shown = frames_done = 0;
@@ -665,7 +681,7 @@ void emu_Loop(void)
                                audio_skew_prev = audio_skew;
                                target_frametime += adj;
                                sec_ms = (target_frametime * target_fps) >> 8;
-                               stdbg("%i %i %i", audio_skew, adj, sec_ms);
+                               //stdbg("%i %i %i", audio_skew, adj, sec_ms);
                                frames_done = frames_shown = 0;
                        }
                        else if (currentConfig.Frameskip < 0) {