unsigned char gfx_buffer[321*240*2*2];
unsigned char *PicoDraw2FB = gfx_buffer; // temporary buffer for alt renderer ( (8+320)*(8+240+8) )
-static DWORD noticeMsgTime = 0;
static short *snd_cbuff = NULL;
static int snd_cbuf_samples = 0, snd_all_samples = 0;
static void blit(const char *fps, const char *notice);
static void clearArea(int full);
-void plat_status_msg(const char *format, ...)
-{
- /* TODO */
- noticeMsgTime = GetTickCount();
-}
-
int plat_get_root_dir(char *dst, int len)
{
if (len > 0) *dst = 0;
giz_screen = fb_lock(1);
memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
- emu_textOut16(4, 232, msg);
+ emu_text_out16(4, 232, msg);
noticeMsgTime = GetTickCount() - 2000;
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
p = (int *) ((int)p & ~3); // align
memset32(p, 0, len);
}
- emu_textOut16(x, y, text);
+ emu_text_out16(x, y, text);
}
/*
FrameworkAudio_SetPause(1);
if (giz_screen == NULL)
giz_screen = fb_lock(1);
- if ( emu_checkSaveFile(state_slot) &&
+ if ( emu_check_save_file(state_slot) &&
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
{
{
osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
PicoStateProgressCB = emu_stateCb;
- emu_SaveLoadGame((which & 0x1000) >> 12, 0);
+ emu_save_load_game((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
Sleep(0);
}
state_slot += 1;
if(state_slot > 9) state_slot = 0;
}
- sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_checkSaveFile(state_slot) ? "USED" : "FREE");
+ sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_check_save_file(state_slot) ? "USED" : "FREE");
noticeMsgTime = GetTickCount();
}
}
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_stateCb("Writing SRAM/BRAM..");
- emu_SaveLoadGame(0, 1);
+ emu_save_load_game(0, 1);
SRam.changed = 0;
}
}