};
#endif
-#define BTN_LEFT (1 << FRAMEWORK_BUTTON_DPAD_LEFT)
-#define BTN_RIGHT (1 << FRAMEWORK_BUTTON_DPAD_RIGHT)
-#define BTN_UP (1 << FRAMEWORK_BUTTON_DPAD_UP)
-#define BTN_DOWN (1 << FRAMEWORK_BUTTON_DPAD_DOWN)
-#define BTN_STOP (1 << FRAMEWORK_BUTTON_STOP)
-#define BTN_PLAY (1 << FRAMEWORK_BUTTON_PLAY)
-#define BTN_FWD (1 << FRAMEWORK_BUTTON_FORWARD)
-#define BTN_REW (1 << FRAMEWORK_BUTTON_REWIND)
-#define BTN_L (1 << FRAMEWORK_BUTTON_LEFT_SHOULDER)
-#define BTN_R (1 << FRAMEWORK_BUTTON_RIGHT_SHOULDER)
-
-#define BTN_HOME (1 << FRAMEWORK_BUTTON_HOME)
-#define BTN_VOLUME (1 << FRAMEWORK_BUTTON_VOLUME)
-#define BTN_BRIGHTNESS (1 << FRAMEWORK_BUTTON_BRIGHTNESS)
-#define BTN_ALARM (1 << FRAMEWORK_BUTTON_ALARM)
-#define BTN_POWER (1 << FRAMEWORK_BUTTON_POWER)
+#define PBTN_LEFT (1 << FRAMEWORK_BUTTON_DPAD_LEFT)
+#define PBTN_RIGHT (1 << FRAMEWORK_BUTTON_DPAD_RIGHT)
+#define PBTN_UP (1 << FRAMEWORK_BUTTON_DPAD_UP)
+#define PBTN_DOWN (1 << FRAMEWORK_BUTTON_DPAD_DOWN)
+#define PBTN_STOP (1 << FRAMEWORK_BUTTON_STOP)
+#define PBTN_PLAY (1 << FRAMEWORK_BUTTON_PLAY)
+#define PBTN_FWD (1 << FRAMEWORK_BUTTON_FORWARD)
+#define PBTN_REW (1 << FRAMEWORK_BUTTON_REWIND)
+#define PBTN_L (1 << FRAMEWORK_BUTTON_LEFT_SHOULDER)
+#define PBTN_R (1 << FRAMEWORK_BUTTON_RIGHT_SHOULDER)
+
+#define PBTN_HOME (1 << FRAMEWORK_BUTTON_HOME)
+#define PBTN_VOLUME (1 << FRAMEWORK_BUTTON_VOLUME)
+#define PBTN_BRIGHTNESS (1 << FRAMEWORK_BUTTON_BRIGHTNESS)
+#define PBTN_ALARM (1 << FRAMEWORK_BUTTON_ALARM)
+#define PBTN_POWER (1 << FRAMEWORK_BUTTON_POWER)