#define gizKeyUnkn "???"\r
static const char * const gizKeyNames[] = {\r
"LEFT", "RIGHT", "UP", "DOWN", "STOP", "PLAY", "FORWARD", "REWIND",\r
- "LEFT_SHOULDER", "RIGHT_SHOULDER", "HOME", "VOLUME", "BRIGHTNESS", "ALARM", "POWER", gizKeyUnkn,\r
+ "L", "R", "HOME", "VOLUME", "BRIGHTNESS", "ALARM", "POWER", gizKeyUnkn,\r
gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn,\r
gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn\r
};\r
dst = (unsigned short *)menu_screen + 321*20;\r
\r
if (len > 320) len = 320;\r
- for (ln = 10; ln > 0; ln--, dst += 320)\r
+ for (ln = 10; ln > 0; ln--, dst += 321)\r
memset(dst, 0xff, len*2);\r
menu_draw_end();\r
}\r
}\r
#endif\r
\r
+// ------------ debug menu ------------\r
+\r
+char *debugString(void);\r
+\r
+static void draw_debug(void)\r
+{\r
+ char *p, *str = debugString();\r
+ int len, line;\r
+\r
+ menu_draw_begin(1);\r
+\r
+ p = str;\r
+ for (line = 0; line < 24; line++)\r
+ {\r
+ while (*p && *p != '\n') p++;\r
+ len = p - str;\r
+ if (len > 55) len = 55;\r
+ smalltext_out16_lim(1, line*10, str, 0xffff, len);\r
+ if (*p == 0) break;\r
+ p++; str = p;\r
+ }\r
+ menu_draw_end();\r
+}\r
+\r
+static void debug_menu_loop(void)\r
+{\r
+ draw_debug();\r
+ wait_for_input(BTN_PLAY|BTN_STOP);\r
+}\r
+\r
// ------------ patch/gg menu ------------\r
\r
static void draw_patchlist(int sel)\r
\r
if (sel < opt_cnt) {\r
text_out16(30, 180, "Press a button to bind/unbind");\r
- text_out16(30, 190, "Use SELECT to clear");\r
- text_out16(30, 200, "To bind UP/DOWN, hold SELECT");\r
+ text_out16(30, 190, "Use HOME to clear");\r
+ text_out16(30, 200, "To bind UP/DOWN, hold HOME");\r
text_out16(30, 210, "Select \"Done\" to exit");\r
} else {\r
text_out16(30, 190, "Use Options -> Save cfg");\r
text_out16(30, 200, "to save controls");\r
- text_out16(30, 210, "Press B or X to exit");\r
+ text_out16(30, 210, "Press PLAY or STOP to exit");\r
}\r
menu_draw_end();\r
}\r
for (;;)\r
{\r
draw_key_config(opts, opt_cnt, player_idx, sel);\r
- inp = wait_for_input(CONFIGURABLE_KEYS);\r
+ inp = wait_for_input(CONFIGURABLE_KEYS|BTN_HOME);\r
if (!(inp & BTN_HOME)) {\r
prev_select = 0;\r
if(inp & BTN_UP ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
{ "Switch Renderer", 1<<26 },\r
{ "Volume Down ", 1<<30 },\r
{ "Volume Up ", 1<<29 },\r
- { "Enter Menu ", 1<<23 },\r
};\r
\r
static void kc_sel_loop(void)\r
{ "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, ¤tConfig.PicoOpt,0x0004, 0, 0, 1 },\r
{ "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, ¤tConfig.PicoOpt,0x0001, 0, 0, 1 },\r
{ "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,¤tConfig.PicoOpt,0x0002, 0, 0, 1 },\r
+ { "Wait for V-sync (slow)", MB_ONOFF, MA_OPT2_VSYNC, ¤tConfig.EmuOpt, 0x2000, 0, 0, 1 },\r
{ "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1 },\r
{ "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1 },\r
{ "done", MB_NONE, MA_OPT2_DONE, NULL, 0, 0, 0, 1 },\r
if (inp & (BTN_LEFT|BTN_RIGHT)) { // multi choise\r
if (!me_process(opt2_entries, OPT2_ENTRY_COUNT, selected_id, (inp&BTN_RIGHT) ? 1 : 0) &&\r
selected_id == MA_OPT2_GAMMA) {\r
- while ((inp = Framework_PollGetButtons(1)) & (BTN_LEFT|BTN_RIGHT)) {\r
+ while ((inp = Framework_PollGetButtons()) & (BTN_LEFT|BTN_RIGHT)) {\r
currentConfig.gamma += (inp & BTN_LEFT) ? -1 : 1;\r
if (currentConfig.gamma < 1) currentConfig.gamma = 1;\r
if (currentConfig.gamma > 300) currentConfig.gamma = 300;\r
menu_entry opt_entries[] =\r
{\r
{ NULL, MB_NONE, MA_OPT_RENDERER, NULL, 0, 0, 0, 1 },\r
- { "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x001, 0, 3, 1 },\r
- { "Accurate timing (slower)", MB_ONOFF, MA_OPT_ACC_TIMING, ¤tConfig.PicoOpt, 0x040, 0, 0, 1 },\r
- { "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES, ¤tConfig.PicoOpt, 0x080, 0, 0, 1 },\r
- { "Show FPS", MB_ONOFF, MA_OPT_SHOW_FPS, ¤tConfig.EmuOpt, 0x002, 0, 0, 1 },\r
+ { "Interlaced rend. (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1 },\r
+ { "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x0001, 0, 3, 1 },\r
+ { "Accurate timing (slower)", MB_ONOFF, MA_OPT_ACC_TIMING, ¤tConfig.PicoOpt, 0x0040, 0, 0, 1 },\r
+ { "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES, ¤tConfig.PicoOpt, 0x0080, 0, 0, 1 },\r
+ { "Show FPS", MB_ONOFF, MA_OPT_SHOW_FPS, ¤tConfig.EmuOpt, 0x0002, 0, 0, 1 },\r
{ NULL, MB_RANGE, MA_OPT_FRAMESKIP, ¤tConfig.Frameskip, 0, -1, 16, 1 },\r
- { "Enable sound", MB_ONOFF, MA_OPT_ENABLE_SOUND, ¤tConfig.EmuOpt, 0x004, 0, 0, 1 },\r
+ { "Enable sound", MB_ONOFF, MA_OPT_ENABLE_SOUND, ¤tConfig.EmuOpt, 0x0004, 0, 0, 1 },\r
{ NULL, MB_NONE, MA_OPT_SOUND_QUALITY, NULL, 0, 0, 0, 1 },\r
- { "6 button pad", MB_ONOFF, MA_OPT_6BUTTON_PAD, ¤tConfig.PicoOpt, 0x020, 0, 0, 1 },\r
+ { "6 button pad", MB_ONOFF, MA_OPT_6BUTTON_PAD, ¤tConfig.PicoOpt, 0x0020, 0, 0, 1 },\r
{ NULL, MB_NONE, MA_OPT_REGION, NULL, 0, 0, 0, 1 },\r
- { "Use SRAM/BRAM savestates", MB_ONOFF, MA_OPT_SRAM_STATES, ¤tConfig.EmuOpt, 0x001, 0, 0, 1 },\r
+ { "Use SRAM/BRAM savestates", MB_ONOFF, MA_OPT_SRAM_STATES, ¤tConfig.EmuOpt, 0x0001, 0, 0, 1 },\r
{ NULL, MB_NONE, MA_OPT_CONFIRM_STATES,NULL, 0, 0, 0, 1 },\r
{ "Save slot", MB_RANGE, MA_OPT_SAVE_SLOT, &state_slot, 0, 0, 9, 1 },\r
{ "[Sega/Mega CD options]", MB_NONE, MA_OPT_SCD_OPTS, NULL, 0, 0, 0, 1 },\r
\r
static int sndrate_prevnext(int rate, int dir)\r
{\r
- int i, rates[] = { 8000, 11025, 16000, 22050, 44100 };\r
+ int i, rates[] = { 11025, 22050, 44100 };\r
\r
for (i = 0; i < 5; i++)\r
if (rates[i] == rate) break;\r
\r
i += dir ? 1 : -1;\r
- if (i > 4) return dir ? 44100 : 22050;\r
- if (i < 0) return dir ? 11025 : 8000;\r
+ if (i > 2) return dir ? 44100 : 22050;\r
+ if (i < 0) return dir ? 22050 : 11025;\r
return rates[i];\r
}\r
\r
switch (selected_id) {\r
case MA_OPT_RENDERER:\r
if (inp & BTN_LEFT) {\r
- if ( currentConfig.PicoOpt&0x10) currentConfig.PicoOpt&= ~0x10;\r
- else if (!(currentConfig.EmuOpt &0x80))currentConfig.EmuOpt |= 0x80;\r
- else if ( currentConfig.EmuOpt &0x80) break;\r
+ if ((currentConfig.PicoOpt&0x10) || !(currentConfig.EmuOpt &0x80)) {\r
+ currentConfig.PicoOpt&= ~0x10;\r
+ currentConfig.EmuOpt |= 0x80;\r
+ }\r
} else {\r
- if ( currentConfig.PicoOpt&0x10) break;\r
- else if (!(currentConfig.EmuOpt &0x80))currentConfig.PicoOpt|= 0x10;\r
- else if ( currentConfig.EmuOpt &0x80) currentConfig.EmuOpt &= ~0x80;\r
+ if (!(currentConfig.PicoOpt&0x10) || (currentConfig.EmuOpt &0x80)) {\r
+ currentConfig.PicoOpt|= 0x10;\r
+ currentConfig.EmuOpt &= ~0x80;\r
+ }\r
}\r
break;\r
case MA_OPT_SOUND_QUALITY:\r
- if ((inp & BTN_RIGHT) && currentConfig.PsndRate == 44100 && !(currentConfig.PicoOpt&0x08)) {\r
- currentConfig.PsndRate = 8000; currentConfig.PicoOpt|= 0x08;\r
- } else if ((inp & BTN_LEFT) && currentConfig.PsndRate == 8000 && (currentConfig.PicoOpt&0x08)) {\r
- currentConfig.PsndRate = 44100; currentConfig.PicoOpt&=~0x08;\r
- } else currentConfig.PsndRate = sndrate_prevnext(currentConfig.PsndRate, inp & BTN_RIGHT);\r
+ if ((inp & BTN_RIGHT) && currentConfig.PsndRate == 44100 &&\r
+ !(currentConfig.PicoOpt&0x08))\r
+ {\r
+ currentConfig.PsndRate = 11025;\r
+ currentConfig.PicoOpt |= 8;\r
+ } else if ((inp & BTN_LEFT) && currentConfig.PsndRate == 11025 &&\r
+ (currentConfig.PicoOpt&0x08) && !(PicoMCD&1))\r
+ {\r
+ currentConfig.PsndRate = 44100;\r
+ currentConfig.PicoOpt &= ~8;\r
+ } else\r
+ currentConfig.PsndRate = sndrate_prevnext(currentConfig.PsndRate, inp & BTN_RIGHT);\r
break;\r
case MA_OPT_REGION:\r
region_prevnext(inp & BTN_RIGHT);\r
menu_draw_begin(1);\r
\r
text_out16(tl_x, 20, "PicoDrive v" VERSION " (c) notaz, 2006,2007");\r
+text_out16(tl_x, 30, "rc1");\r
y = tl_y;\r
text_out16(tl_x, y, "Credits:");\r
text_out16(tl_x, (y+=10), "Dave: Cyclone 68000 core,");\r
text_out16(tl_x, (y+=10), "Stephane Dallongeville:");\r
text_out16(tl_x, (y+=10), " opensource Gens");\r
text_out16(tl_x, (y+=10), "Haze: Genesis hw info");\r
- text_out16(tl_x, (y+=10), "Reesy: TODO");\r
- text_out16(tl_x, (y+=10), "TODO: gizmondo hardware");\r
+ text_out16(tl_x, (y+=10), "Reesy: kgsdk wrapper, sound code");\r
+ text_out16(tl_x, (y+=10), "jens.l: gizmondo hardware");\r
text_out16(tl_x, (y+=10), "ketchupgun: skin design");\r
\r
menu_draw_end();\r
/* make sure action buttons are not pressed on entering menu */\r
draw_menu_root(menu_sel);\r
\r
- while (Framework_PollGetButtons(1) & (BTN_PLAY|BTN_STOP|BTN_HOME)) Sleep(50);\r
+ while (Framework_PollGetButtons() & (BTN_PLAY|BTN_STOP|BTN_HOME)) Sleep(50);\r
\r
for (;;)\r
{\r
inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_PLAY|BTN_STOP|BTN_HOME|BTN_L|BTN_R);\r
if(inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
if(inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
- if(inp &(BTN_HOME|BTN_STOP)){\r
+ if((inp & (BTN_L|BTN_R)) == (BTN_L|BTN_R)) debug_menu_loop();\r
+ if( inp & (BTN_HOME|BTN_STOP)) {\r
if (rom_data) {\r
- while (Framework_PollGetButtons(1) & (BTN_HOME|BTN_STOP)) Sleep(50); // wait until select is released\r
+ while (Framework_PollGetButtons() & (BTN_HOME|BTN_STOP)) Sleep(50); // wait until released\r
engineState = PGS_Running;\r
break;\r
}\r
{\r
case MA_MAIN_RESUME_GAME:\r
if (rom_data) {\r
- while (Framework_PollGetButtons(1) & BTN_PLAY) Sleep(50);\r
+ while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
engineState = PGS_Running;\r
return;\r
}\r
if (use_game_bg)\r
{\r
// darken the active framebuffer\r
- // TODO: take from somewhere else, not giz_screen\r
+ if (giz_screen == NULL)\r
+ giz_screen = Framework2D_LockBuffer();\r
memset(bg_buffer, 0, 321*8*2);\r
menu_darken_bg(bg_buffer + 321*8*2, (char *)giz_screen + 321*8*2, 321*224, 1);\r
memset(bg_buffer + 321*232*2, 0, 321*8*2);\r
+ Framework2D_UnlockBuffer();\r
+ giz_screen = NULL;\r
}\r
else\r
{\r
\r
/* make sure action buttons are not pressed on entering menu */\r
draw_menu_tray(menu_sel);\r
- while (Framework_PollGetButtons(1) & BTN_PLAY) Sleep(50);\r
+ while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
\r
for (;;)\r
{\r