return keys;\r
}\r
\r
-typedef struct { char *name; int mask; } bind_action_t;\r
-\r
-static void draw_key_config(const bind_action_t *opts, int opt_cnt, int player_idx, int sel)\r
+static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx, int sel)\r
{\r
int x, y, tl_y = 40, i;\r
\r
menu_draw_end();\r
}\r
\r
-static void key_config_loop(const bind_action_t *opts, int opt_cnt, int player_idx)\r
+static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)\r
{\r
int sel = 0, menu_sel_max = opt_cnt, prev_select = 0, i;\r
unsigned long inp = 0;\r
}\r
\r
\r
-// PicoPad[] format: MXYZ SACB RLDU\r
-static bind_action_t ctrl_actions[] =\r
-{\r
- { "UP ", 0x001 },\r
- { "DOWN ", 0x002 },\r
- { "LEFT ", 0x004 },\r
- { "RIGHT ", 0x008 },\r
- { "A ", 0x040 },\r
- { "B ", 0x010 },\r
- { "C ", 0x020 },\r
- { "START ", 0x080 },\r
- { "MODE ", 0x800 },\r
- { "X ", 0x400 },\r
- { "Y ", 0x200 },\r
- { "Z ", 0x100 },\r
-};\r
-\r
// player2_flag, ?, ?, ?, ?, ?, ?, menu\r
// "NEXT SAVE SLOT", "PREV SAVE SLOT", "SWITCH RENDERER", "SAVE STATE",\r
// "LOAD STATE", "VOLUME UP", "VOLUME DOWN", "DONE"\r
-static bind_action_t emuctrl_actions[] =\r
+me_bind_action emuctrl_actions[] =\r
{\r
{ "Load State ", 1<<28 },\r
{ "Save State ", 1<<27 },\r
{ "Switch Renderer", 1<<26 },\r
{ "Volume Down ", 1<<30 },\r
{ "Volume Up ", 1<<29 },\r
+ { NULL, 0 }\r
};\r
\r
static void kc_sel_loop(void)\r
if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
if (inp & BTN_PLAY) {\r
switch (menu_sel) {\r
- case 0: key_config_loop(ctrl_actions, is_6button ? 12 : 8, 0); return;\r
- case 1: key_config_loop(ctrl_actions, is_6button ? 12 : 8, 1); return;\r
+ case 0: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 0); return;\r
+ case 1: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 1); return;\r
case 2: key_config_loop(emuctrl_actions,\r
sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]), -1); return;\r
case 3: if (!rom_loaded) emu_WriteConfig(0); return;\r