sound code rewrite for lower sample rates (except mp3s)
[picodrive.git] / platform / gp2x / emu.c
index e564dfb..871d05f 100644 (file)
@@ -48,6 +48,7 @@ unsigned char *rom_data = NULL;
 \r
 extern int crashed_940;\r
 \r
+static short sndBuffer[2*44100/50];\r
 static char noticeMsg[64];                                     // notice msg to draw\r
 static struct timeval noticeMsgTime = { 0, 0 };        // when started showing\r
 static int reset_timing, osd_fps_x;\r
@@ -455,7 +456,7 @@ int emu_ReadConfig(int game)
                currentConfig.lastRomFile[0] = 0;\r
                currentConfig.EmuOpt  = 0x1f | 0x400; // | cd_leds\r
                currentConfig.PicoOpt = 0x0f | 0xe00; // | use_940 | cd_pcm | cd_cdda\r
-               currentConfig.PsndRate = 44100;\r
+               currentConfig.PsndRate = 22050; // 44100;\r
                currentConfig.PicoRegion = 0; // auto\r
                currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP\r
                currentConfig.Frameskip = -1; // auto\r
@@ -927,24 +928,10 @@ static void updateKeys(void)
        prevEvents = (allActions[0] | allActions[1]) >> 16;\r
 }\r
 \r
-static int snd_excess_add = 0, snd_excess_cnt = 0; // hack\r
 \r
-static void updateSound(void)\r
+static void updateSound(int len)\r
 {\r
-       int len = (PicoOpt&8)?PsndLen*2:PsndLen;\r
-\r
-       snd_excess_cnt += snd_excess_add;\r
-       if (snd_excess_cnt >= 0x10000) {\r
-               snd_excess_cnt -= 0x10000;\r
-               if (PicoOpt&8) {\r
-                       PsndOut[len]   = PsndOut[len-2];\r
-                       PsndOut[len+1] = PsndOut[len-1];\r
-                       len+=2;\r
-               } else {\r
-                       PsndOut[len]   = PsndOut[len-1];\r
-                       len++;\r
-               }\r
-       }\r
+       if (PicoOpt&8) len<<=1;\r
 \r
        gp2x_sound_write(PsndOut, len<<1);\r
 }\r
@@ -1024,22 +1011,23 @@ void emu_Loop(void)
 \r
        // prepare sound stuff\r
        if(currentConfig.EmuOpt & 4) {\r
+               int snd_excess_add;\r
                if(PsndRate != PsndRate_old || (PicoOpt&0x20b) != (PicoOpt_old&0x20b) || Pico.m.pal != pal_old || crashed_940) {\r
                        /* if 940 is turned off, we need it to be put back to sleep */\r
                        if (!(PicoOpt&0x200) && ((PicoOpt^PicoOpt_old)&0x200)) {\r
                                Reset940(1, 2);\r
                                Pause940(1);\r
                        }\r
-                       sound_rerate();\r
+                       sound_rerate(1);\r
                }\r
                //excess_samples = PsndRate - PsndLen*target_fps;\r
-               snd_excess_cnt = 0;\r
                snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;\r
                printf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n", PsndRate, PsndLen, snd_excess_add, (PicoOpt&8)>>3, Pico.m.pal);\r
                gp2x_start_sound(PsndRate, 16, (PicoOpt&8)>>3);\r
                gp2x_sound_volume(currentConfig.volume, currentConfig.volume);\r
                PicoWriteSound = updateSound;\r
-               PsndOut = calloc((PicoOpt&8) ? (PsndLen*4+4) : (PsndLen*2+2), 1);\r
+               memset(sndBuffer, 0, sizeof(sndBuffer));\r
+               PsndOut = sndBuffer;\r
                PsndRate_old = PsndRate;\r
                PsndLen_real = PsndLen;\r
                PicoOpt_old  = PicoOpt;\r
@@ -1239,11 +1227,6 @@ if (Pico.m.frame_count == 31563) {
                emu_SaveLoadGame(0, 1);\r
                SRam.changed = 0;\r
        }\r
-\r
-       if (PsndOut != 0) {\r
-               free(PsndOut);\r
-               PsndOut = 0;\r
-       }\r
 }\r
 \r
 \r