keys2 = keys;\r
\r
#if 1\r
- {\r
- /* FIXME: combos */\r
- int acts = in_update();\r
- int pl = (acts >> 16) & 1;\r
- allActions[pl] |= acts;\r
- }\r
+ /* FIXME: combos, player2 */\r
+ allActions[0] = in_update();\r
#else\r
for (i = 0; i < 32; i++)\r
{\r