starting input layer integration work
[picodrive.git] / platform / gp2x / menu.c
index ff8cd99..0b3187c 100644 (file)
@@ -18,6 +18,8 @@
 #include "../common/menu.h"\r
 #include "../common/arm_utils.h"\r
 #include "../common/readpng.h"\r
+#include "../common/common.h"\r
+#include "../common/input.h"\r
 #include "version.h"\r
 \r
 #include <pico/pico_int.h>\r
@@ -40,26 +42,25 @@ const char * const keyNames[] = {
 void menu_darken_bg(void *dst, int pixels, int darker);\r
 static void menu_prepare_bg(int use_game_bg);\r
 \r
-static unsigned long inp_prev = 0;\r
-static int inp_prevjoy = 0;\r
-\r
-unsigned long wait_for_input(unsigned long interesting)\r
+/* wait for input, do autorepeat */\r
+int wait_for_input(int interesting)\r
 {\r
-       unsigned long ret;\r
+       static int inp_prev = 0;\r
        static int repeats = 0, wait = 20;\r
-       int release = 0, i;\r
+       int ret, release = 0, i;\r
 \r
        if      (repeats == 2) wait = 3;\r
        else if (repeats == 4) wait = 2;\r
        else if (repeats == 6) wait = 1;\r
 \r
-       for (i = 0; i < wait && inp_prev == gp2x_joystick_read(1); i++) {\r
+       for (i = 0; i < wait; i++) {\r
+               ret = in_update_menu(30);\r
+               if (ret != inp_prev) break;\r
                if (i == 0) repeats++;\r
-               usleep(30000);\r
        }\r
 \r
-       while ( !((ret = gp2x_joystick_read(1)) & interesting) ) {\r
-               usleep(50000);\r
+       while (!(ret & interesting)) {\r
+               ret = in_update_menu(0);\r
                release = 1;\r
        }\r
 \r
@@ -67,67 +68,15 @@ unsigned long wait_for_input(unsigned long interesting)
                repeats = 0;\r
                wait = 20;\r
        }\r
-       if (wait > 6 && (ret&(GP2X_UP|GP2X_LEFT|GP2X_DOWN|GP2X_RIGHT|GP2X_L|GP2X_R)))\r
+       if (wait > 6 && (ret & (PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT)))\r
                wait = 6;\r
        inp_prev = ret;\r
-       inp_prevjoy = 0;\r
 \r
        // we don't need diagonals in menus\r
-       if ((ret&GP2X_UP)   && (ret&GP2X_LEFT))  ret &= ~GP2X_LEFT;\r
-       if ((ret&GP2X_UP)   && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;\r
-       if ((ret&GP2X_DOWN) && (ret&GP2X_LEFT))  ret &= ~GP2X_LEFT;\r
-       if ((ret&GP2X_DOWN) && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;\r
-\r
-       return ret;\r
-}\r
-\r
-static unsigned long input2_read(unsigned long interesting, int *joy)\r
-{\r
-       unsigned long ret;\r
-       int i;\r
-\r
-       do\r
-       {\r
-               *joy = 0;\r
-               if ((ret = gp2x_joystick_read(0) & interesting)) break;\r
-               usbjoy_update();\r
-               for (i = 0; i < num_of_joys; i++) {\r
-                       ret = usbjoy_check2(i);\r
-                       if (ret) { *joy = i + 1; break; }\r
-               }\r
-               if (ret) break;\r
-       }\r
-       while(0);\r
-\r
-       return ret;\r
-}\r
-\r
-// similar to wait_for_input(), but returns joy num\r
-static unsigned long wait_for_input_usbjoy(unsigned long interesting, int *joy)\r
-{\r
-       unsigned long ret;\r
-       const int wait = 300*1000;\r
-       int i;\r
-\r
-       if (inp_prevjoy == 0) inp_prev &= interesting;\r
-       for (i = 0; i < 6; i++) {\r
-               ret = input2_read(interesting, joy);\r
-               if (*joy != inp_prevjoy || ret != inp_prev) break;\r
-               usleep(wait/6);\r
-       }\r
-\r
-       while ( !(ret = input2_read(interesting, joy)) ) {\r
-               usleep(50000);\r
-       }\r
-\r
-       inp_prev = ret;\r
-       inp_prevjoy = *joy;\r
-\r
-       // handle only 1 event at a time\r
-       for (i = 1; i != 0; i <<= 1)\r
-               if (ret & i) { ret &= i; break; }\r
-       // ... but allow select\r
-       ret |= inp_prev & GP2X_SELECT;\r
+       if ((ret & PBTN_UP)   && (ret & PBTN_LEFT))  ret &= ~PBTN_LEFT;\r
+       if ((ret & PBTN_UP)   && (ret & PBTN_RIGHT)) ret &= ~PBTN_RIGHT;\r
+       if ((ret & PBTN_DOWN) && (ret & PBTN_LEFT))  ret &= ~PBTN_LEFT;\r
+       if ((ret & PBTN_DOWN) && (ret & PBTN_RIGHT)) ret &= ~PBTN_RIGHT;\r
 \r
        return ret;\r
 }\r
@@ -626,10 +575,41 @@ static char *usb_joy_key_name(int joy, int num)
 \r
 static char *action_binds(int player_idx, int action_mask)\r
 {\r
-       static char strkeys[32*5];\r
-       int joy, i;\r
+       static char strkeys[32];\r
+       int d, k, d_prev = -1;\r
 \r
        strkeys[0] = 0;\r
+\r
+       for (d = 0; d < IN_MAX_DEVS; d++)\r
+       {\r
+               const int *binds;\r
+               int count;\r
+\r
+               binds = in_get_dev_binds(d);\r
+               if (binds == NULL)\r
+                       continue;\r
+\r
+               count = in_get_dev_bind_count(d);\r
+               for (k = 0; k < count; k++)\r
+               {\r
+                       const char *xname;\r
+                       char prefix[16];\r
+                       if (!(binds[k] & action_mask))\r
+                               continue;\r
+\r
+                       if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)\r
+                               continue;\r
+\r
+                       xname = in_get_key_name(d, k);\r
+                       if (strkeys[0])\r
+                               strncat(strkeys, d == d_prev ? " + " : ", ", sizeof(strkeys));\r
+                       if (d) sprintf(prefix, "%d: ", d);\r
+                       if (d) strncat(strkeys, prefix, sizeof(strkeys));\r
+                       strncat(strkeys, xname, sizeof(strkeys));\r
+                       d_prev = d;\r
+               }\r
+       }\r
+#if 0\r
        for (i = 0; i < 32; i++) // i is key index\r
        {\r
                if (currentConfig.KeyBinds[i] & action_mask)\r
@@ -654,6 +634,8 @@ static char *action_binds(int player_idx, int action_mask)
                        }\r
                }\r
        }\r
+#endif\r
+\r
 \r
        // limit..\r
        strkeys[20] = 0;\r
@@ -689,28 +671,33 @@ static void unbind_action(int action, int pl_idx, int joy)
        }\r
 }\r
 \r
-static int count_bound_keys(int action, int pl_idx, int joy)\r
+static int count_bound_keys(int dev_id, int action_mask, int player_idx)\r
 {\r
-       int i, keys = 0;\r
+       const int *binds;\r
+       int k, keys = 0;\r
+       int count;\r
 \r
-       if (joy)\r
-       {\r
-               for (i = 0; i < 32; i++) {\r
-                       if (pl_idx >= 0 && (currentConfig.JoyBinds[joy-1][i]&0x30000) != (pl_idx<<16)) continue;\r
-                       if (currentConfig.JoyBinds[joy-1][i] & action) keys++;\r
-               }\r
-       }\r
-       else\r
+       binds = in_get_dev_binds(dev_id);\r
+       if (binds == NULL)\r
+               return 0;\r
+\r
+       count = in_get_dev_bind_count(dev_id);\r
+       for (k = 0; k < count; k++)\r
        {\r
-               for (i = 0; i < 32; i++) {\r
-                       if (pl_idx >= 0 && (currentConfig.KeyBinds[i]&0x30000) != (pl_idx<<16)) continue;\r
-                       if (currentConfig.KeyBinds[i] & action) keys++;\r
-               }\r
+               if (!(binds[k] & action_mask))\r
+                       continue;\r
+\r
+               if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)\r
+                       continue;\r
+\r
+               keys++;\r
        }\r
+\r
        return keys;\r
 }\r
 \r
-static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx, int sel)\r
+static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx,\r
+               int sel, int is_bind)\r
 {\r
        int x, y, tl_y = 30, i;\r
 \r
@@ -732,9 +719,7 @@ static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_
        text_out16(x, y, "Done");\r
 \r
        if (sel < opt_cnt) {\r
-               text_out16(30, 195, "Press a button to bind/unbind");\r
-               text_out16(30, 205, "Use SELECT to clear");\r
-               text_out16(30, 215, "To bind UP/DOWN, hold SELECT");\r
+               text_out16(30, 205, is_bind ? "Press a button to bind/unbind" : "Press B to define");\r
                text_out16(30, 225, "Select \"Done\" to exit");\r
        } else {\r
                text_out16(30, 205, "Use Options -> Save cfg");\r
@@ -746,56 +731,39 @@ static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_
 \r
 static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)\r
 {\r
-       int joy = 0, sel = 0, menu_sel_max = opt_cnt, prev_select = 0, i;\r
-       unsigned long inp = 0;\r
+       int sel = 0, menu_sel_max = opt_cnt;\r
+       int kc, dev_id, is_down, mkey, unbind;\r
 \r
        for (;;)\r
        {\r
-               draw_key_config(opts, opt_cnt, player_idx, sel);\r
-               inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS, &joy);\r
-               // printf("got %08lX from joy %i\n", inp, joy);\r
-               if (joy == 0)\r
-               {\r
-                       if (!(inp & GP2X_SELECT)) {\r
-                               prev_select = 0;\r
-                               if(inp & GP2X_UP  ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
-                               if(inp & GP2X_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }\r
-                       }\r
-                       if (sel >= opt_cnt) {\r
-                               if (inp & (GP2X_B|GP2X_X)) break;\r
-                               else continue;\r
-                       }\r
-                       // if we are here, we want to bind/unbind something\r
-                       if ((inp & GP2X_SELECT) && !prev_select)\r
-                               unbind_action(opts[sel].mask, player_idx, -1);\r
-                       prev_select = inp & GP2X_SELECT;\r
-                       inp &= CONFIGURABLE_KEYS;\r
-                       inp &= ~GP2X_SELECT;\r
-                       for (i = 0; i < 32; i++)\r
-                               if (inp & (1 << i)) {\r
-                                       if (count_bound_keys(opts[sel].mask, player_idx, 0) >= 2)\r
-                                            currentConfig.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
-                                       else currentConfig.KeyBinds[i] ^=  opts[sel].mask;\r
-                                       if (player_idx >= 0 && (currentConfig.KeyBinds[i] & opts[sel].mask)) {\r
-                                               currentConfig.KeyBinds[i] &= ~(3 << 16);\r
-                                               currentConfig.KeyBinds[i] |= player_idx << 16;\r
-                                       }\r
-                               }\r
+               draw_key_config(opts, opt_cnt, player_idx, sel, 0);\r
+               mkey = wait_for_input(PBTN_UP|PBTN_DOWN|PBTN_SOUTH|PBTN_EAST);\r
+               switch (mkey) {\r
+                       case PBTN_UP:   sel--; if (sel < 0) sel = menu_sel_max; continue;\r
+                       case PBTN_DOWN: sel++; if (sel > menu_sel_max) sel = 0; continue;\r
+                       case PBTN_SOUTH:\r
+                               if (sel >= opt_cnt)\r
+                                       return;\r
+                               continue;\r
+                       case PBTN_EAST:\r
+                               if (sel >= opt_cnt)\r
+                                       return;\r
+                               break;\r
+                       default:continue;\r
                }\r
-               else if (sel < opt_cnt)\r
-               {\r
-                       for (i = 0; i < 32; i++)\r
-                               if (inp & (1 << i)) {\r
-                                       int *bind = &currentConfig.JoyBinds[joy-1][i];\r
-                                       if ((*bind & opts[sel].mask) && (player_idx < 0 || player_idx == ((*bind>>16)&3)))\r
-                                               *bind &= ~opts[sel].mask;\r
-                                       else {\r
-                                               // override\r
-                                               unbind_action(opts[sel].mask, player_idx, joy);\r
-                                               *bind = opts[sel].mask;\r
-                                               if (player_idx > 0) *bind |= player_idx << 16;\r
-                                       }\r
-                               }\r
+\r
+               draw_key_config(opts, opt_cnt, player_idx, sel, 1);\r
+               //inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS, &joy);\r
+               for (is_down = 0; is_down == 0; )\r
+                       kc = in_update_keycode(&dev_id, &is_down, 0);\r
+\r
+               unbind = count_bound_keys(dev_id, opts[sel].mask, player_idx) >= 2;\r
+\r
+               in_bind_key(dev_id, kc, opts[sel].mask, unbind);\r
+               if (player_idx >= 0) {\r
+                       /* FIXME */\r
+                       in_bind_key(dev_id, kc, 3 << 16, 1);\r
+                       in_bind_key(dev_id, kc, player_idx << 16, 0);\r
                }\r
        }\r
 }\r
@@ -1654,10 +1622,12 @@ static void menu_gfx_prepare(void)
 \r
 void menu_loop(void)\r
 {\r
+       in_set_blocking(1);\r
        menu_gfx_prepare();\r
 \r
        menu_loop_root();\r
 \r
+       in_set_blocking(0);\r
        menuErrorMsg[0] = 0;\r
 }\r
 \r