static int g_layer_w = 320, g_layer_h = 240;\r
static int g_osd_fps_x, g_osd_y, doing_bg_frame;\r
\r
-static const char pnd_script_base[] = "sudo -n /usr/pandora/scripts";\r
static unsigned char __attribute__((aligned(4))) fb_copy[320 * 240 * 2];\r
static void *temp_frame;\r
const char *renderer_names[] = { NULL };\r
void pemu_loop_prep(void)\r
{\r
// dirty buffers better go now than during gameplay\r
+ fflush(stdout);\r
+ fflush(stderr);\r
sync();\r
sleep(0);\r
}\r