#include "../common/lprintf.h"
#include "../../Pico/PicoInt.h"
-#define OSD_FPS_X 420
+#define OSD_FPS_X 424
// additional pspaudio imports, credits to crazyc
int sceAudio_38553111(unsigned short samples, unsigned short freq, char unknown); // play with conversion?
static void sound_init(void);
static void sound_deinit(void);
-static void blit2(const char *fps, const char *notice);
+static void blit2(const char *fps, const char *notice, int lagging_behind);
static void clearArea(int full);
void emu_noticeMsgUpdated(void)
currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP
currentConfig.Frameskip = -1; // auto
currentConfig.volume = 50;
- currentConfig.CPUclock = 222;
+ currentConfig.CPUclock = 333;
currentConfig.KeyBinds[ 4] = 1<<0; // SACB RLDU
currentConfig.KeyBinds[ 6] = 1<<1;
currentConfig.KeyBinds[ 7] = 1<<2;
currentConfig.KeyBinds[12] = 1<<26; // switch rnd
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
+ currentConfig.KeyBinds[28] = 1<<0; // num "buttons"
+ currentConfig.KeyBinds[30] = 1<<1;
+ currentConfig.KeyBinds[31] = 1<<2;
+ currentConfig.KeyBinds[29] = 1<<3;
currentConfig.PicoCDBuffers = 0;
- currentConfig.scaling = 1; // bilinear filtering for psp
- currentConfig.scale = currentConfig.hscale32 = currentConfig.hscale40 = 1.0;
+ currentConfig.scaling = 1; // bilinear filtering for psp
+ currentConfig.scale = 1.20; // fullscreen
+ currentConfig.hscale40 = 1.25;
+ currentConfig.hscale32 = 1.56;
}
static void cd_leds(void)
{
- static int old_reg = 0;
- unsigned int col_g, col_r, *p;
+ unsigned int reg, col_g, col_r, *p;
- if (!((Pico_mcd->s68k_regs[0] ^ old_reg) & 3)) return; // no change
- old_reg = Pico_mcd->s68k_regs[0];
+ reg = Pico_mcd->s68k_regs[0];
p = (unsigned int *)((short *)psp_screen + 512*2+4+2);
- col_g = (old_reg & 2) ? 0x06000600 : 0;
- col_r = (old_reg & 1) ? 0xc000c000 : 0;
+ col_g = (reg & 2) ? 0x06000600 : 0;
+ col_r = (reg & 1) ? 0x00180018 : 0;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
}
-static void blit2(const char *fps, const char *notice)
+static void blit2(const char *fps, const char *notice, int lagging_behind)
{
- int emu_opt = currentConfig.EmuOpt;
-
- sceGuSync(0,0);
+ int vsync = 0, emu_opt = currentConfig.EmuOpt;
if (notice || (emu_opt & 2)) {
if (notice) osd_text(4, notice, 0);
if ((emu_opt & 0x400) && (PicoMCD & 1))
cd_leds();
- psp_video_flip(0);
+ if (currentConfig.EmuOpt & 0x2000) { // want vsync
+ if (!(currentConfig.EmuOpt & 0x10000) || !lagging_behind) vsync = 1;
+ }
+
+ psp_video_flip(vsync);
}
// clears whole screen or just the notice area (in all buffers)
/* sound stuff */
-#define SOUND_BLOCK_SIZE_NTSC (2940*2) // 1024 // 1152
-#define SOUND_BLOCK_SIZE_PAL (3528*2)
+#define SOUND_BLOCK_SIZE_NTSC (1470*2) // 1024 // 1152
+#define SOUND_BLOCK_SIZE_PAL (1764*2)
#define SOUND_BLOCK_COUNT 4
static short __attribute__((aligned(4))) sndBuffer[SOUND_BLOCK_SIZE_PAL*SOUND_BLOCK_COUNT + 44100/50*2];
{
int ret;
- lprintf("sound_thread: started, priority %i\n", sceKernelGetThreadCurrentPriority());
+ lprintf("sthr: started, priority %i\n", sceKernelGetThreadCurrentPriority());
while (!sound_thread_exit)
{
if (samples_made - samples_done < samples_block) {
- // wait for data...
- //lprintf("sthr: wait... (%i/%i)\n", samples_done, samples_made);
- ret = sceKernelWaitSema(sound_sem, 1, 0);
+ // wait for data (use at least 2 blocks)
+ //lprintf("sthr: wait... (%i)\n", samples_made - samples_done);
+ while (samples_made - samples_done <= samples_block*2 && !sound_thread_exit)
+ ret = sceKernelWaitSema(sound_sem, 1, 0);
//lprintf("sthr: sceKernelWaitSema: %i\n", ret);
continue;
}
snd_playptr = sndBuffer;
if (ret)
lprintf("sthr: outf: %i; pos %i/%i\n", ret, samples_done, samples_made);
+
+ // shouln't happen, but just in case
+ if (samples_made - samples_done >= samples_block*3) {
+ //lprintf("block skip (%i)\n", samples_made - samples_done);
+ samples_done += samples_block; // skip
+ snd_playptr += samples_block;
+ }
+
}
lprintf("sthr: exit\n");
sound_sem = sceKernelCreateSema("sndsem", 0, 0, 1, NULL);
if (sound_sem < 0) lprintf("sceKernelCreateSema() failed: %i\n", sound_sem);
+ samples_made = samples_done = 0;
+ samples_block = SOUND_BLOCK_SIZE_NTSC; // make sure it goes to sema
sound_thread_exit = 0;
thid = sceKernelCreateThread("sndthread", sound_thread, 0x12, 0x10000, 0, NULL);
if (thid >= 0)
stereo=(PicoOpt&8)>>3;
samples_block = Pico.m.pal ? SOUND_BLOCK_SIZE_PAL : SOUND_BLOCK_SIZE_NTSC;
- if (PsndRate == 22050) samples_block /= 2;
- else if (PsndRate == 11025) samples_block /= 4;
+ if (PsndRate <= 22050) samples_block /= 2;
sndBuffer_endptr = &sndBuffer[samples_block*SOUND_BLOCK_COUNT];
lprintf("starting audio: %i, len: %i, stereo: %i, pal: %i, block samples: %i\n",
// signal the snd thread
samples_made += len;
- if (samples_made - samples_done >= samples_block) {
+ if (samples_made - samples_done > samples_block*2) {
// lprintf("signal, %i/%i\n", samples_done, samples_made);
ret = sceKernelSignalSema(sound_sem, 1);
// lprintf("signal ret %i\n", ret);
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
{
int keys;
- blit2("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)");
+ sceGuSync(0,0);
+ blit2("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)", 0);
while( !((keys = psp_pad_read(1)) & (BTN_X|BTN_CIRCLE)) )
psp_msleep(50);
if (keys & BTN_CIRCLE) do_it = 0;
vidResetMode();
- if (PicoOpt&0x10) {
- strcpy(noticeMsg, " 8bit fast renderer");
- } else if (currentConfig.EmuOpt&0x80) {
- strcpy(noticeMsg, "16bit accurate renderer");
- } else {
- strcpy(noticeMsg, " 8bit accurate renderer");
- }
+ if (PicoOpt&0x10)
+ strcpy(noticeMsg, "fast renderer");
+ else if (currentConfig.EmuOpt&0x80)
+ strcpy(noticeMsg, "accurate renderer");
noticeMsgTime = sceKernelGetSystemTimeLow();
}
combo_keys = combo_acts = 0;
for (act = 0; act < 32; act++)
{
- int keyc = 0;
+ int keyc = 0, keyc2 = 0;
if (act == 16 || act == 17) continue; // player2 flag
- for (u = 0; u < 32; u++)
+ if (act > 17)
{
- if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ for (u = 0; u < 28; u++) // 28 because nub can't produce combos
+ if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
}
- if (keyc > 1)
+ else
+ {
+ for (u = 0; u < 28; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc++;
+ for (u = 0; u < 28; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc2++;
+ }
+ if (keyc > 1 || keyc2 > 1)
{
// loop again and mark those keys and actions as combo
- for (u = 0; u < 32; u++)
+ for (u = 0; u < 28; u++)
{
if (currentConfig.KeyBinds[u] & (1 << act)) {
combo_keys |= 1 << u;
sound_prepare();
}
+ sceDisplayWaitVblankStart();
+
// loop?
while (engineState == PGS_Running)
{
int tval_diff;
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
- if (tval_diff > lim_time)
+ if (tval_diff > lim_time && (frames_done/16 < frames_shown))
{
// no time left for this frame - skip
if (tval_diff - lim_time >= (300000<<8)) {
- /* something caused a slowdown for us (disk access? cache flush?)
- * try to recover by resetting timing... */
reset_timing = 1;
continue;
}
PicoFrame();
- blit2(fpsbuff, notice);
+ sceGuSync(0,0);
// check time
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
+ blit2(fpsbuff, notice, tval_diff > lim_time);
+
if (currentConfig.Frameskip < 0 && tval_diff - lim_time >= (300000<<8)) // slowdown detection
reset_timing = 1;
else if (PsndOut != NULL || currentConfig.Frameskip < 0)