some work on PSP CLUT
[picodrive.git] / platform / psp / psp.c
index 48e5e63..8f811f6 100644 (file)
@@ -5,6 +5,7 @@
 #include <pspkernel.h>
 #include <pspiofilemgr.h>
 #include <pspdisplay.h>
+#include <psppower.h>
 #include <pspgu.h>
 
 #include "psp.h"
@@ -12,7 +13,9 @@
 
 PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
 
-void *psp_screen = PSP_VRAM_BASE0;
+unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
+
+void *psp_screen = VRAM_FB0;
 static int current_screen = 0; /* front bufer */
 
 static SceUID logfd = -1;
@@ -53,13 +56,49 @@ void psp_init(void)
 
        /* video */
        sceDisplaySetMode(0, 480, 272);
-       sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
+       sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
        current_screen = 1;
-       psp_screen = PSP_VRAM_BASE0;
+       psp_screen = VRAM_FB0;
 
        /* gu */
        sceGuInit();
 
+       sceGuStart(GU_DIRECT, guCmdList);
+       sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
+       sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
+       sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
+       sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
+       sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
+       sceGuViewport(2048, 2048, 480, 272);
+       sceGuDepthRange(0xc350, 0x2710);
+       sceGuScissor(0, 0, 480, 272);
+       sceGuEnable(GU_SCISSOR_TEST);
+//     sceGuAlphaFunc(GU_GREATER, 0, 0xff);
+//     sceGuEnable(GU_ALPHA_TEST);
+//     sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
+//     sceGuEnable(GU_DEPTH_TEST);
+
+       sceGuDepthMask(0xffff);
+       sceGuDisable(GU_DEPTH_TEST);
+
+       sceGuFrontFace(GU_CW);
+//     sceGuShadeModel(GU_SMOOTH);
+//     sceGuEnable(GU_CULL_FACE);
+       sceGuEnable(GU_TEXTURE_2D);
+//     sceGuEnable(GU_CLIP_PLANES);
+       sceGuTexMode(GU_PSM_5650, 0, 0, 0);
+       sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
+       sceGuTexFilter(GU_NEAREST, GU_NEAREST);
+//     sceGuAmbientColor(0xffffffff);
+//     sceGuEnable(GU_BLEND);
+//     sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+       sceGuFinish();
+       sceGuSync(0, 0);
+
+       sceDisplayWaitVblankStart();
+       sceGuDisplay(GU_TRUE);
+
+
        /* input */
        sceCtrlSetSamplingCycle(0);
        sceCtrlSetSamplingMode(0);
@@ -76,19 +115,20 @@ void psp_finish(void)
 void psp_video_flip(int wait_vsync)
 {
        if (wait_vsync) sceDisplayWaitVblankStart();
-       sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
+       sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
+               wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
        current_screen ^= 1;
-       psp_screen = current_screen ? PSP_VRAM_BASE0 : PSP_VRAM_BASE1;
+       psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
 }
 
 void *psp_video_get_active_fb(void)
 {
-       return current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
+       return current_screen ? VRAM_FB1 : VRAM_FB0;
 }
 
 void psp_video_switch_to_single(void)
 {
-       psp_screen = PSP_VRAM_BASE0;
+       psp_screen = VRAM_FB0;
        sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
        current_screen = 0;
 }
@@ -108,6 +148,19 @@ unsigned int psp_pad_read(int blocking)
        return pad.Buttons;
 }
 
+int psp_get_cpu_clock(void)
+{
+       return scePowerGetCpuClockFrequencyInt();
+}
+
+int psp_set_cpu_clock(int clock)
+{
+       int ret = scePowerSetClockFrequency(clock, clock, clock/2);
+       if (ret != 0) lprintf("failed to set clock: %i\n", ret);
+
+       return ret;
+}
+
 /* alt logging */
 #define LOG_FILE "log.log"