---------\r
1.32\r
+ Added some new scaling options.\r
+ + Added ability to reaload CD images while game is running (needed for games\r
+ with multiple CDs, like Night Trap).\r
* Fixed DMA timing emulation (caused lock-ups for some genesis games).\r
* Idle loop detection was picking up wrong code and causing glitches, fixed.\r
* The ym2612 code on 940 now can handle multiple updates per frame\r
(fixes Thunger Force III "seiren" level drums for example).\r
* Memory handlers were ignoring some writes to PSG chip, fixed (missing sounds in\r
Popful Mail, Silpheed).\r
+ * Improved z80 timing, should fix some sound problems.\r
+ * Fixed a bug with sram register (fixes Phantasy Star 4).\r
+ * Added code for PRG ram write protection register (Dungeon Explorer).\r
\r
1.31\r
* Changed the way memory mode register is read (fixes Lunar 2, broken in 1.30).\r