Badly encoded mp3s can cause various kind of problems, like noises, incorrect\r
playback speeds, not repeating music or even prevent game from starting.\r
* Use lower bitrate for better performance (96 or 128kbps CBRs recommended).\r
-* Due to internal implementation mp3s must not be larger that ~15MB\r
- (15548416 bytes). Larger mp3s will not be fully loaded.\r
+* Due to internal implementation mp3s must not be larger that 12MB\r
+ (12582912 bytes). Larger mp3s will not be fully loaded.\r
* RAM timings option is good for dualcore operation (it is disabled by\r
default because it doesn't work on every GP2X, so enable it in advanced\r
options).\r
\r
Changelog\r
---------\r
+1.321\r
+ * Sometimes stray sounds were played after loading a savestate. Fixed.\r
+ * Fixed a problem where >6MB mp3s were corrupted in memory (sound glitches in\r
+ Snatcher).\r
+ * PD no longer overwrites video player code in memory, video player now can be\r
+ used after PicoDrive.\r
+\r
1.32\r
+ Added some new scaling options.\r
+ Added ability to reload CD images while game is running (needed for games\r