get rid of some CamelCase names
[picodrive.git] / platform / uiq3 / engine / main.cpp
index 1aa4b02..66fee33 100644 (file)
@@ -331,8 +331,8 @@ static void TargetEpocGameL()
                        if (PicoAHW & PAHW_MCD) PicoCDBufferFree();\r
 \r
                        // save SRAM\r
-                       if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {\r
-                               emu_SaveLoadGame(0, 1);\r
+                       if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {\r
+                               emu_save_load_game(0, 1);\r
                                SRam.changed = 0;\r
                        }\r
                        CPolledActiveScheduler::Instance()->Schedule();\r
@@ -346,7 +346,7 @@ static void TargetEpocGameL()
                }\r
                else if(gamestate == PGS_ReloadRom)\r
                {\r
-                       loadrom_result = emu_ReloadRom(loadrom_fname);\r
+                       loadrom_result = emu_reload_rom(loadrom_fname);\r
                        pico_was_reset = 1;\r
                        if (loadrom_result)\r
                                gamestate = PGS_Running;\r
@@ -379,7 +379,7 @@ static void TargetEpocGameL()
                                User::After(150000);\r
                        }\r
 \r
-                       emu_WriteConfig(0);\r
+                       emu_write_config(0);\r
                        CGameWindow::FreeResources();\r
                } else if(gamestate == PGS_Quit) {\r
                        break;\r
@@ -853,7 +853,7 @@ void CGameWindow::RunEvents(TUint32 which)
                if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output\r
 \r
                vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");\r
-               emu_SaveLoadGame(which & 0x1000, 0);\r
+               emu_save_load_game(which & 0x1000, 0);\r
 \r
                if(PsndOut) PsndOut = gameAudio->ResumeL();\r
                reset_timing = 1;\r