--- /dev/null
+NAME PCDR\r
+\r
+#include <eikon.rh>\r
+#include <eikon.rsg>\r
+#include <qikon.rh>\r
+#include <qikcommand.rh>\r
+#include "picodrive.hrh"\r
+\r
+\r
+RESOURCE RSS_SIGNATURE { }\r
+\r
+// Defines the name of the default file the application framework creates.\r
+// This resource must always be the second resource in the resource file.\r
+RESOURCE TBUF { buf = "PicoDrive"; }\r
+\r
+RESOURCE EIK_APP_INFO { }\r
+\r
+\r
+// A view shall use the QIK_VIEW_CONFIGURATIONS resource struct to define which \r
+// UI configurations it supports. Can also use QIK_VIEW_CONFIGURATIONS to setup \r
+// the view to switch layout and command list automatically when changes of UI \r
+// configuration occur. This is done with the view and command_list members of \r
+// the QIK_VIEW_CONFIGURATIONS.\r
+// The application supports the reference UI Configurations that are supported\r
+// in the UIQ 3 SDK. Use the UiqEnv tool, to change the UI Configuration in the\r
+// emulator in order to develop and test the application with varying phone styles.\r
+RESOURCE QIK_VIEW_CONFIGURATIONS r_app_ui_configurations\r
+{\r
+ configurations = \r
+ {\r
+ QIK_VIEW_CONFIGURATION\r
+ {\r
+ ui_config_mode = KQikPenStyleTouchPortrait;\r
+ command_list = r_app_commands;\r
+ view = r_app_layout;\r
+ },\r
+ QIK_VIEW_CONFIGURATION\r
+ {\r
+ ui_config_mode = KQikPenStyleTouchLandscape;\r
+ command_list = r_app_commands;\r
+ view = r_app_layout;\r
+ },\r
+ QIK_VIEW_CONFIGURATION\r
+ {\r
+ ui_config_mode = KQikSoftkeyStyleTouchPortrait;\r
+ command_list = r_app_commands;\r
+ view = r_app_layout;\r
+ },\r
+ QIK_VIEW_CONFIGURATION\r
+ {\r
+ ui_config_mode = KQikSoftkeyStylePortrait;\r
+ command_list = r_app_commands;\r
+ view = r_app_layout;\r
+ },\r
+ QIK_VIEW_CONFIGURATION\r
+ {\r
+ ui_config_mode = KQikSoftkeyStyleSmallPortrait;\r
+ command_list = r_app_commands;\r
+ view = r_app_layout;\r
+ }\r
+ };\r
+}\r
+\r
+// Commands are defined with the QIK_COMMAND_LIST struct, \r
+// commands can also be created in code by instantiating CQikCommand.\r
+// The control command id for debug command is a reserved id from uikon.hrh.\r
+// The id for each command is defined in the .hrh file.\r
+RESOURCE QIK_COMMAND_LIST r_app_commands\r
+{\r
+ items = \r
+ {\r
+// QIK_COMMAND { id=EEikCmdPicoMain; text="Main"; type=EQikCommandTypeDone; namedGroupLinkId=EEikCmdPicoMain; },\r
+// QIK_COMMAND { id=EEikCmdPicoDebugInfo; text="Debug info"; type=EQikCommandTypeScreen; stateFlags=EQikCmdFlagDebugOnly; },\r
+ QIK_COMMAND { id=EEikCmdPicoFrameskip; text="Frameskip"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoFrameskip; },\r
+ QIK_COMMAND { id=EEikCmdPicoFrameskipAuto; text="Auto"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;\r
+ groupId=EEikCmdPicoFrameskip; stateFlags=EQikCmdFlagRadioStart; },\r
+ QIK_COMMAND { id=EEikCmdPicoFrameskip0; text="0"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;\r
+ groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },\r
+ QIK_COMMAND { id=EEikCmdPicoFrameskip1; text="1"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;\r
+ groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },\r
+ QIK_COMMAND { id=EEikCmdPicoFrameskip2; text="2"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;\r
+ groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },\r
+ QIK_COMMAND { id=EEikCmdPicoFrameskip4; text="4"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;\r
+ groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },\r
+ QIK_COMMAND { id=EEikCmdPicoFrameskip8; text="8"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;\r
+ groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioEnd; },\r
+ QIK_COMMAND { id=EEikCmdPicoConfig; text="Configure"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoConfig; },\r
+ QIK_COMMAND { id=EEikCmdPicoKeys; text="Keys"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },\r
+ QIK_COMMAND { id=EEikCmdPicoSettings; text="Settings"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },\r
+ QIK_COMMAND { id=EEikCmdHelpAbout; text="About"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },\r
+\r
+ QIK_COMMAND { id=EEikCmdPicoLoadROM; text="Load new ROM/ISO";type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },\r
+ QIK_COMMAND { id=EEikCmdPicoReset; text="Reset game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },\r
+ QIK_COMMAND { id=EEikCmdPicoLoadState; text="Load state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },\r
+ QIK_COMMAND { id=EEikCmdPicoSaveState; text="Save state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },\r
+ QIK_COMMAND { id=EEikCmdPicoResume; text="Resume game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; cpfFlags=EQikCpfFlagIsDefault; },\r
+\r
+ QIK_COMMAND { id=EEikCmdExit; text="Exit"; type=EQikCommandTypeScreen; groupId=EEikCmdExit; }\r
+ };\r
+}\r
+\r
+\r
+// Defines the view by linking to the pages.\r
+RESOURCE QIK_VIEW r_app_layout\r
+{\r
+ pages = {};\r
+}\r
+\r
+\r
+/**************************************\r
+ *\r
+ * config dialog\r
+ *\r
+ **************************************/\r
+\r
+RESOURCE DIALOG r_pico_config\r
+{\r
+ title = "Settings";\r
+ buttons = R_EIK_BUTTONS_CANCEL_OK;\r
+ flags = EEikDialogFlagWait;\r
+ pages = r_pico_config_pages;\r
+}\r
+\r
+RESOURCE ARRAY r_pico_config_pages\r
+{\r
+ items = {\r
+ PAGE\r
+ {\r
+ id = ECtlOptPageMain;\r
+ text = "Main";\r
+ lines = r_pico_config_page_main;\r
+ },\r
+ PAGE\r
+ {\r
+ id = ECtlOptPageSound;\r
+ text = "Sound";\r
+ lines = r_pico_config_page_sound;\r
+ },\r
+ PAGE\r
+ {\r
+ id = ECtlOptPageMCD;\r
+ text = "MegaCD";\r
+ lines = r_pico_config_page_mcd;\r
+ },\r
+ PAGE\r
+ {\r
+ id = ECtlOptPageMisc;\r
+ text = "Misc";\r
+ lines = r_pico_config_page_misc;\r
+ }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_page_main\r
+{\r
+ items = {\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptRotationLabel;\r
+ type = EEikCtLabel;\r
+ prompt = "Screen Rotation";\r
+ control = LABEL { horiz_align = EEikLabelAlignHLeft; };\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptRotation;\r
+ type = EEikCtHorOptionButList;\r
+ control = HOROPBUT\r
+ {\r
+ array_id = r_pico_config_rotation_buttons;\r
+ };\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptScreenModeLabel;\r
+ type = EEikCtLabel;\r
+ prompt = "Screen Mode";\r
+ control = LABEL { horiz_align = EEikLabelAlignHLeft; };\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptScreenMode;\r
+ type = EEikCtHorOptionButList;\r
+ control = HOROPBUT\r
+ {\r
+ array_id = r_pico_config_screenmode_buttons;\r
+ };\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptUseAltRend;\r
+ type = EEikCtCheckBox;\r
+ prompt = "Fast renderer (inaccurate)";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptShowFPS;\r
+ type = EEikCtCheckBox;\r
+ prompt = "Show FPS";\r
+ }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_page_sound\r
+{\r
+ items = {\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptEnableSound;\r
+ type = EEikCtCheckBox;\r
+ prompt = "Enable sound";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptChipSelLabel;\r
+ type = EEikCtLabel;\r
+ prompt = "Emulate these sound chips:";\r
+ control = LABEL { horiz_align = EEikLabelAlignHLeft; };\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptEmulateZ80;\r
+ type = EEikCtCheckBox;\r
+ prompt = "Z80";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptEmulateYM2612;\r
+ type = EEikCtCheckBox;\r
+ prompt = "YM2612";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptEmulateSN76496;\r
+ type = EEikCtCheckBox;\r
+ prompt = "SN76496 (PSG)";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptSndQLabel;\r
+ type = EEikCtLabel;\r
+ prompt = "Quality (lowest is fastest)";\r
+ control = LABEL { horiz_align = EEikLabelAlignHLeft; };\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptSndQuality;\r
+ type = EEikCtChoiceList;\r
+ prompt = "";\r
+ control = CHOICELIST { array_id = r_pico_config_snd_quality; };\r
+ itemflags = EEikDlgItemNonFocusing;\r
+ }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_page_mcd\r
+{\r
+ items = {\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptCDcdda;\r
+ type = EEikCtCheckBox;\r
+ prompt = "CDDA audio";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptCDpcm;\r
+ type = EEikCtCheckBox;\r
+ prompt = "PCM audio";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptCDramcart;\r
+ type = EEikCtCheckBox;\r
+ prompt = "SaveRAM cart";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptCDscalerot;\r
+ type = EEikCtCheckBox;\r
+ prompt = "Scale/Rot. fx (slow)";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptCDbettersync;\r
+ type = EEikCtCheckBox;\r
+ prompt = "Better sync (slow)";\r
+ }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_page_misc\r
+{\r
+ items = {\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOpt6ButtonPad;\r
+ type = EEikCtCheckBox;\r
+ prompt = "6 button pad";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptGzipStates;\r
+ type = EEikCtCheckBox;\r
+ prompt = "gzip save states";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptUseSRAM;\r
+ type = EEikCtCheckBox;\r
+ prompt = "Use SRAM saves (.srm)";\r
+ },\r
+ DLG_LINE\r
+ {\r
+ id = ECtlOptRegion;\r
+ type = EEikCtChoiceList;\r
+ prompt = "Region:";\r
+ control = CHOICELIST { array_id = r_pico_config_region; };\r
+ itemflags = EEikDlgItemNonFocusing;\r
+ }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_rotation_buttons\r
+{\r
+ items = {\r
+ OPBUT { id = ECtlOptRotation0; text = "0º"; },\r
+ OPBUT { id = ECtlOptRotation90; text = "90º"; },\r
+ OPBUT { id = ECtlOptRotation180; text = "180º"; },\r
+ OPBUT { id = ECtlOptRotation270; text = "270º"; }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_screenmode_buttons\r
+{\r
+ items = {\r
+ OPBUT { id = ECtlOptScreenModeCenter; text = "Center"; },\r
+ OPBUT { id = ECtlOptScreenModeFit; text = "Fit"; },\r
+ OPBUT { id = ECtlOptScreenModeFit2; text = "Fit2"; }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_snd_quality\r
+{\r
+ items = {\r
+ LBUF { txt = "8000Hz mono"; },\r
+ LBUF { txt = "11025Hz mono"; },\r
+ LBUF { txt = "16000Hz mono"; },\r
+ LBUF { txt = "22050Hz mono"; },\r
+ LBUF { txt = "44100Hz mono"; },\r
+ LBUF { txt = "8000Hz stereo"; },\r
+ LBUF { txt = "11025Hz stereo"; },\r
+ LBUF { txt = "16000Hz stereo"; },\r
+ LBUF { txt = "22050Hz stereo"; },\r
+ LBUF { txt = "44100Hz stereo"; }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_config_region\r
+{\r
+ items = {\r
+ LBUF { txt = "Auto"; },\r
+ LBUF { txt = "Europe"; },\r
+ LBUF { txt = "USA"; },\r
+ LBUF { txt = "Japan PAL"; },\r
+ LBUF { txt = "Japan NTSC"; }\r
+ };\r
+}\r
+\r
+\r
+/**************************************\r
+ *\r
+ * about dialog\r
+ *\r
+ **************************************/\r
+\r
+// A simple dialog shall use the QIK_DIALOG resource struct to \r
+// define which UI configurations it supports.\r
+RESOURCE QIK_DIALOG r_pico_about\r
+{\r
+ title = "About";\r
+ configurations = \r
+ {\r
+ QIK_DIALOG_CONFIGURATION\r
+ {\r
+ ui_config_mode = 0;\r
+ container = r_pico_about_container;\r
+ command_list = r_pico_about_commands;\r
+ }\r
+ };\r
+ controls = r_pico_about_controls;\r
+}\r
+\r
+RESOURCE QIK_COMMAND_LIST r_pico_about_commands\r
+{\r
+ items=\r
+ {\r
+ QIK_COMMAND\r
+ {\r
+ id = EEikCmdPicoAboutDoneCmd;\r
+ type = EQikCommandTypeDone;\r
+ text = "Done";\r
+ },\r
+ QIK_COMMAND\r
+ {\r
+ id = EEikCmdPicoAboutCreditsCmd;\r
+ type = EQikCommandTypeItem;\r
+ text = "Credits";\r
+ }\r
+ };\r
+}\r
+ \r
+// A collection of controls that can be used throughout the various \r
+// view/container/building block structs by using the unique handle in \r
+// QIK_CONTROL. So you can specify how the control should be created here and \r
+// just reference to it from other places.\r
+RESOURCE QIK_CONTROL_COLLECTION r_pico_about_controls\r
+{\r
+ items = \r
+ {\r
+ QIK_CONTROL\r
+ {\r
+ unique_handle = ECtlPicoAboutText;\r
+ type = EEikCtRichTextEditor;\r
+ control = r_pico_about_rtxted;\r
+ itemflags = EQikCtrlFlagIsEditInPlace;\r
+ }\r
+ };\r
+}\r
+\r
+// the controls themselves\r
+RESOURCE RTXTED r_pico_about_rtxted\r
+{\r
+ flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling;\r
+ numlines = 13;\r
+ displayMode = 1; // EDisplayModeView;\r
+}\r
+\r
+// Defines the content of the simple dialog and how they are laid out. \r
+// Default layout manager is used for laying out the controls, which is a row \r
+// layout.\r
+RESOURCE QIK_CONTAINER_SETTINGS r_pico_about_container\r
+{\r
+ controls = \r
+ {\r
+ QIK_CONTAINER_ITEM_CI_LI\r
+ {\r
+ type = EQikCtOnelineBuildingBlock;\r
+ control = r_pico_about_bb1;\r
+ }\r
+ };\r
+}\r
+ \r
+// Building block that contains the label.\r
+RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_about_bb1\r
+{\r
+ content =\r
+ {\r
+ QIK_SLOT_CONTENT\r
+ {\r
+ slot_id = EQikItemSlot1;\r
+ unique_handle = ECtlPicoAboutText;\r
+ }\r
+ };\r
+}\r
+\r
+RESOURCE TBUF r_pico_text_about\r
+{\r
+ buf= \r
+ "<f=Polo><s=26><a=center><fg=RgbDarkBlue>PicoDrive"\\r
+ "<p><f=Polo><s=10><a=center>for UIQ3"\\r
+ "<p><s=6> <p><f=Corinna><s=12>Version %S, by notaz."\\r
+ "<p><s=5> <p><s=10>Port based on UIQ2 version, which is based on PicoDrive 0.030 for Pocket PC by Dave"\\r
+ "<p><s=5> <p><f=Corinna><s=11><u>Email</u>: notasas@gmail.com"\\r
+ "<p><f=Corinna><s=10><u>Web</u>: http://notaz.gp2x.de"\\r
+ "<p><f=Corinna><s=10><u>Dave's Web</u>: http://www.finalburn.com";\r
+}\r
+\r
+/**************************************\r
+ *\r
+ * credits dialog\r
+ *\r
+ **************************************/\r
+\r
+// A simple dialog shall use the QIK_DIALOG resource struct to \r
+// define which UI configurations it supports.\r
+RESOURCE QIK_DIALOG r_pico_credits\r
+{\r
+ title = "Credits and thanks";\r
+ configurations = \r
+ {\r
+ QIK_DIALOG_CONFIGURATION\r
+ {\r
+ ui_config_mode = 0;\r
+ container = r_pico_credits_container;\r
+ command_list = r_pico_credits_commands;\r
+ }\r
+ };\r
+ controls = r_pico_credits_controls;\r
+}\r
+\r
+RESOURCE QIK_COMMAND_LIST r_pico_credits_commands\r
+{\r
+ items=\r
+ {\r
+ QIK_COMMAND\r
+ {\r
+ id = EEikCmdPicoAboutDoneCmd;\r
+ type = EQikCommandTypeDone;\r
+ text = "Done";\r
+ }\r
+ };\r
+}\r
+\r
+// A collection of controls that can be used throughout the various \r
+// view/container/building block structs by using the unique handle in \r
+// QIK_CONTROL. So you can specify how the control should be created here and \r
+// just reference to it from other places.\r
+RESOURCE QIK_CONTROL_COLLECTION r_pico_credits_controls\r
+{\r
+ items = \r
+ {\r
+ QIK_CONTROL\r
+ {\r
+ unique_handle = ECtlPicoCreditsText;\r
+ type = EEikCtEdwin;\r
+ control = r_pico_credits_edwin;\r
+ itemflags = EQikCtrlFlagIsEditInPlace;\r
+ }\r
+ };\r
+}\r
+\r
+// the controls themselves\r
+RESOURCE EDWIN r_pico_credits_edwin\r
+{\r
+ flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling|EEikEdwinDisableAutoCurEnd;\r
+ lines = 11;\r
+}\r
+\r
+// Defines the content of the simple dialog and how they are laid out. \r
+// Default layout manager is used for laying out the controls, which is a row \r
+// layout.\r
+RESOURCE QIK_CONTAINER_SETTINGS r_pico_credits_container\r
+{\r
+ controls = \r
+ {\r
+ QIK_CONTAINER_ITEM_CI_LI\r
+ {\r
+ type = EQikCtOnelineBuildingBlock;\r
+ control = r_pico_credits_bb1;\r
+ }\r
+ };\r
+}\r
+ \r
+// Building block that contains the label.\r
+RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_credits_bb1\r
+{\r
+ content =\r
+ {\r
+ QIK_SLOT_CONTENT\r
+ {\r
+ slot_id = EQikItemSlot1;\r
+ unique_handle = ECtlPicoCreditsText;\r
+ }\r
+ };\r
+}\r
+\r
+\r
+RESOURCE ARRAY r_pico_tbuf_credits\r
+{\r
+ items=\r
+ {\r
+ LBUF{txt="This emulator uses code from these people / projects:";},\r
+ LBUF{txt="";},\r
+ LBUF{txt="Dave";},\r
+ LBUF{txt="- Cyclone 68000 core, Pico emulation library";},\r
+ LBUF{txt="Homepage: http://www.finalburn.com/";},\r
+ LBUF{txt="";},\r
+ LBUF{txt="Reesy & FluBBa";},\r
+ LBUF{txt="- DrZ80, the Z80 emulator written in ARM assembly.";},\r
+ LBUF{txt="Homepage: http://reesy.gp32x.de/";},\r
+ LBUF{txt="";},\r
+ LBUF{txt="MultiArcadeMachineEmulator (MAME) development";},\r
+ LBUF{txt="- software implementation of Yamaha FM sound generator and";},\r
+ LBUF{txt="Texas Instruments SN76489 / SN76496 programmable tone / noise generator";},\r
+ LBUF{txt="Homepage: http://www.mame.net/";},\r
+ LBUF{txt="";},\r
+ LBUF{txt="Helix community";},\r
+ LBUF{txt="Helix mp3 decoder";},\r
+ LBUF{txt="";},\r
+ LBUF{txt="Additional thanks:";},\r
+ LBUF{txt="- Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful info about genesis hardware.";},\r
+ LBUF{txt="- Stéphane Dallongeville for creating Gens and making it open-source.";},\r
+ LBUF{txt="- Steve Snake for all that he has done for Genesis emulation scene.";},\r
+ LBUF{txt="- Tasco Deluxe for his reverse engineering work on SVP and some mappers.";},\r
+ LBUF{txt="- Bart Trzynadlowski for his SSFII and 68000 docs.";},\r
+ LBUF{txt="- Haze for his research (http://haze.mameworld.info).";},\r
+ LBUF{txt="- Lordus, Exophase and Rokas for various ideas.";},\r
+ LBUF{txt="- Mark and Jean-loup for zlib library.";},\r
+ LBUF{txt="- Peter van Sebille for his various open-source Symbian projects to learn from.";},\r
+ LBUF{txt="- Steve Fischer for his open-source Motorola projects.";},\r
+ LBUF{txt="- AnotherGuest for all his Symbian stuff and support.";},\r
+ LBUF{txt="- Inder for the icons.";},\r
+ LBUF{txt="- Anyone else I forgot. You know who you are.";}\r
+ };\r
+}\r
+\r
+\r
+/**************************************\r
+ *\r
+ * debug dialog\r
+ *\r
+ **************************************/\r
+\r
+RESOURCE QIK_DIALOG r_pico_debug\r
+{\r
+ title = "debug";\r
+ configurations = \r
+ {\r
+ QIK_DIALOG_CONFIGURATION\r
+ {\r
+ ui_config_mode = 0;\r
+ container = r_pico_credits_container; // stuff from credits should fit\r
+ command_list = r_pico_credits_commands;\r
+ }\r
+ };\r
+ controls = r_pico_credits_controls;\r
+}\r
+\r