\r
ret=TexScreenInit(); if (ret) return 1;\r
\r
- FontInit();\r
+ //FontInit();\r
\r
Device->SetRenderState(D3DRS_LIGHTING,0); // Turn off lighting\r
\r
\r
void DirectExit()\r
{\r
- FontExit();\r
- TexScreenExit();\r
+ //FontExit();\r
+ //TexScreenExit();\r
\r
RELEASE(VertexBuffer)\r
RELEASE(DirectBack)\r