\r
#include <stdio.h>\r
\r
-#ifdef _XBOX\r
-#include <xtl.h>\r
-#endif\r
-\r
-#ifndef _XBOX\r
#define WIN32_LEAN_AND_MEAN\r
#include <windows.h>\r
#include <d3d8.h>\r
-#endif\r
\r
#include <d3dx8.h>\r
\r
\r
#define RELEASE(x) if (x) x->Release(); x=NULL;\r
\r
-#ifdef _XBOX\r
-#define HOME "d:\\"\r
-#else\r
-#define HOME ".\\"\r
-#endif\r
\r
// Emu.cpp\r
extern unsigned short *EmuScreen;\r
extern "C" int dprintf2(char *format, ...);\r
\r
// Main.cpp\r
+extern char *romname;\r
extern HWND FrameWnd;\r
extern int MainWidth,MainHeight;\r
-extern char AppName[];\r
extern void error(char *text);\r
\r
// Rom.cpp\r