const char *renderer_names[] = { NULL };
const char *renderer_names32x[] = { NULL };
-char cpu_clk_name[] = "unused";
-
void plat_init(void)
{
g_screen_ptr = (void *)screen_buff;
pemu_sound_stop();
}
-void pemu_forced_frame(int opts, int no_scale)
+void pemu_forced_frame(int no_scale, int do_emu)
{
}