#define GUNIN_BTNB (1<<2)
#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in);
+extern void pl_gun_byte2(int port, unsigned char byte);
/* vibration trigger to frontend */
extern int in_enable_vibration;