\r
#include "externals.h"\r
#include "registers.h"\r
+#include "spu_config.h"\r
\r
static void SoundOn(int start,int end,unsigned short val);\r
static void SoundOff(int start,int end,unsigned short val);\r
{\r
int r = reg & 0xfff;\r
int rofs = (r - 0xc00) >> 1;\r
- int changed = regArea[rofs] != val;\r
- regArea[rofs] = val;\r
+ int changed = spu.regArea[rofs] != val;\r
+ spu.regArea[rofs] = val;\r
\r
if (!changed && (ignore_dupe[rofs >> 5] & (1 << (rofs & 0x1f))))\r
return;\r
break;\r
//------------------------------------------------//\r
case 14: // loop?\r
- s_chan[ch].pLoop=spuMemC+((val&~1)<<3);\r
+ s_chan[ch].pLoop=spu.spuMemC+((val&~1)<<3);\r
goto upd_irq;\r
//------------------------------------------------//\r
}\r
{\r
//-------------------------------------------------//\r
case H_SPUaddr:\r
- spuAddr = (unsigned long) val<<3;\r
+ spu.spuAddr = (unsigned long) val<<3;\r
break;\r
//-------------------------------------------------//\r
case H_SPUdata:\r
- spuMem[spuAddr>>1] = val;\r
- spuAddr+=2;\r
- if(spuAddr>0x7ffff) spuAddr=0;\r
+ spu.spuMem[spu.spuAddr>>1] = val;\r
+ spu.spuAddr+=2;\r
+ if(spu.spuAddr>0x7ffff) spu.spuAddr=0;\r
break;\r
//-------------------------------------------------//\r
case H_SPUctrl:\r
- if (!(spuCtrl & CTRL_IRQ)) {\r
- spuStat&=~STAT_IRQ;\r
+ if (!(spu.spuCtrl & CTRL_IRQ)) {\r
+ spu.spuStat&=~STAT_IRQ;\r
if (val & CTRL_IRQ)\r
schedule_next_irq();\r
}\r
- spuCtrl=val;\r
+ spu.spuCtrl=val;\r
break;\r
//-------------------------------------------------//\r
case H_SPUstat:\r
- spuStat=val & 0xf800;\r
+ spu.spuStat=val&0xf800;\r
break;\r
//-------------------------------------------------//\r
case H_SPUReverbAddr:\r
goto rvbd;\r
//-------------------------------------------------//\r
case H_SPUirqAddr:\r
- spuIrq = val;\r
- pSpuIrq=spuMemC+(((unsigned long) val<<3)&~0xf);\r
+ spu.pSpuIrq=spu.spuMemC+(((unsigned long) val<<3)&~0xf);\r
goto upd_irq;\r
//-------------------------------------------------//\r
case H_SPUrvolL:\r
break;\r
//-------------------------------------------------//\r
case H_CDLeft:\r
- iLeftXAVol=val & 0x7fff;\r
- if(cddavCallback) cddavCallback(0,val);\r
+ spu.iLeftXAVol=val & 0x7fff;\r
+ if(spu.cddavCallback) spu.cddavCallback(0,val);\r
break;\r
case H_CDRight:\r
- iRightXAVol=val & 0x7fff;\r
- if(cddavCallback) cddavCallback(1,val);\r
+ spu.iRightXAVol=val & 0x7fff;\r
+ if(spu.cddavCallback) spu.cddavCallback(1,val);\r
break;\r
//-------------------------------------------------//\r
case H_FMod1:\r
return;\r
\r
upd_irq:\r
- if (spuCtrl & CTRL_IRQ)\r
+ if (spu.spuCtrl & CTRL_IRQ)\r
schedule_next_irq();\r
return;\r
\r
case 12: // get adsr vol\r
{\r
const int ch=(r>>4)-0xc0;\r
- if(dwNewChannel&(1<<ch)) return 1; // we are started, but not processed? return 1\r
- if((dwChannelOn&(1<<ch)) && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well\r
+ if(spu.dwNewChannel&(1<<ch)) return 1; // we are started, but not processed? return 1\r
+ if((spu.dwChannelOn&(1<<ch)) && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well\r
!s_chan[ch].ADSRX.EnvelopeVol)\r
return 1;\r
return (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol>>16);\r
case 14: // get loop address\r
{\r
const int ch=(r>>4)-0xc0;\r
- return (unsigned short)((s_chan[ch].pLoop-spuMemC)>>3);\r
+ return (unsigned short)((s_chan[ch].pLoop-spu.spuMemC)>>3);\r
}\r
}\r
}\r
switch(r)\r
{\r
case H_SPUctrl:\r
- return spuCtrl;\r
+ return spu.spuCtrl;\r
\r
case H_SPUstat:\r
- return spuStat;\r
+ return spu.spuStat;\r
\r
case H_SPUaddr:\r
- return (unsigned short)(spuAddr>>3);\r
+ return (unsigned short)(spu.spuAddr>>3);\r
\r
case H_SPUdata:\r
{\r
- unsigned short s=spuMem[spuAddr>>1];\r
- spuAddr+=2;\r
- if(spuAddr>0x7ffff) spuAddr=0;\r
+ unsigned short s=spu.spuMem[spu.spuAddr>>1];\r
+ spu.spuAddr+=2;\r
+ if(spu.spuAddr>0x7ffff) spu.spuAddr=0;\r
return s;\r
}\r
\r
- case H_SPUirqAddr:\r
- return spuIrq;\r
-\r
//case H_SPUIsOn1:\r
// return IsSoundOn(0,16);\r
\r
\r
}\r
\r
- return regArea[(r-0xc00)>>1];\r
+ return spu.regArea[(r-0xc00)>>1];\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
// do this here, not in StartSound\r
// - fixes fussy timing issues\r
s_chan[ch].bStop=0;\r
- s_chan[ch].pCurr=spuMemC+((regAreaGet(ch,6)&~1)<<3); // must be block aligned\r
- s_chan[ch].pLoop=spuMemC+((regAreaGet(ch,14)&~1)<<3);\r
+ s_chan[ch].pCurr=spu.spuMemC+((regAreaGet(ch,6)&~1)<<3); // must be block aligned\r
+ s_chan[ch].pLoop=spu.spuMemC+((regAreaGet(ch,14)&~1)<<3);\r
s_chan[ch].prevflags=2;\r
\r
- dwNewChannel|=(1<<ch); // bitfield for faster testing\r
- dwChannelOn|=1<<ch;\r
- dwChannelDead&=~(1<<ch);\r
+ spu.dwNewChannel|=(1<<ch);\r
+ spu.dwChannelOn|=1<<ch;\r
+ spu.dwChannelDead&=~(1<<ch);\r
}\r
}\r
}\r
\r
// Jungle Book - Rhythm 'n Groove\r
// - turns off buzzing sound (loop hangs)\r
- dwNewChannel &= ~(1<<ch);\r
+ spu.dwNewChannel &= ~(1<<ch);\r
} \r
}\r
}\r
s_chan[ch].iRawPitch=NP;\r
s_chan[ch].sinc=(NP<<4)|8;\r
s_chan[ch].sinc_inv=0;\r
- if(iUseInterpolation==1) s_chan[ch].SB[32]=1; // -> freq change in simple interpolation mode: set flag\r
+ if(spu_config.iUseInterpolation==1) s_chan[ch].SB[32]=1; // -> freq change in simple interpolation mode: set flag\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r