spu.dwNewChannel&=~(1<<ch); // clear new channel bit
spu.dwChannelDead&=~(1<<ch);
- if (s_chan->iRawPitch)
- spu.dwChannelsAudible|=1<<ch;
+ spu.dwChannelsAudible|=1<<ch;
}
static void StartSound(int ch)
d = SkipADSR(&s_chan->ADSRX, d);
if (d < ns_to) {
spu.dwChannelsAudible &= ~(1 << ch);
+ s_chan->ADSRX.State = ADSR_RELEASE;
s_chan->ADSRX.EnvelopeVol = 0;
}
}