#define N_(x) (x)
#endif
+#ifdef __arm__
+ #define ssat32_to_16(v) \
+ asm("ssat %0,#16,%1" : "=r" (v) : "r" (v))
+#else
+ #define ssat32_to_16(v) do { \
+ if (v < -32768) v = -32768; \
+ else if (v > 32767) v = 32767; \
+ } while (0)
+#endif
+
/*
#if defined (USEMACOSX)
static char * libraryName = N_("Mac OS X Sound");
// user settings
-int iVolume=3;
+int iVolume=768; // 1024 is 1.0
int iXAPitch=1;
int iUseTimer=2;
int iSPUIRQWait=1;
SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling)
REVERBInfo rvb;
-unsigned long dwNoiseVal=1; // global noise generator
+unsigned int dwNoiseVal; // global noise generator
+unsigned int dwNoiseCount;
int iSpuAsyncWait=0;
unsigned short spuCtrl=0; // some vars to store psx reg infos
{ 115, -52 },
{ 98, -55 },
{ 122, -60 } };
-int ChanBuf[NSSIZE];
-int SSumLR[NSSIZE*2];
+int ChanBuf[NSSIZE+3];
+int SSumLR[(NSSIZE+3)*2];
int iFMod[NSSIZE];
int iCycle = 0;
short * pS;
//s_chan[ch].bStop=0;
//s_chan[ch].bOn=1;
- s_chan[ch].s_1=0; // init mixing vars
- s_chan[ch].s_2=0;
+ s_chan[ch].SB[26]=0; // init mixing vars
+ s_chan[ch].SB[27]=0;
s_chan[ch].iSBPos=28;
s_chan[ch].SB[29]=0; // init our interpolation helpers
////////////////////////////////////////////////////////////////////////
-// noise handler... just produces some noise data
-// surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used...
-// and sometimes the noise will be used as fmod modulation... pfff
-
-INLINE int iGetNoiseVal(int ch)
-{
- int fa;
-
- if((dwNoiseVal<<=1)&0x80000000L)
- {
- dwNoiseVal^=0x0040001L;
- fa=((dwNoiseVal>>2)&0x7fff);
- fa=-fa;
- }
- else fa=(dwNoiseVal>>2)&0x7fff;
-
- // mmm... depending on the noise freq we allow bigger/smaller changes to the previous val
- fa=s_chan[ch].iOldNoise+((fa-s_chan[ch].iOldNoise)/((0x001f-((spuCtrl&0x3f00)>>9))+1));
- if(fa>32767L) fa=32767L;
- if(fa<-32767L) fa=-32767L;
- s_chan[ch].iOldNoise=fa;
-
- if(iUseInterpolation<2) // no gauss/cubic interpolation?
- s_chan[ch].SB[29] = fa; // -> store noise val in "current sample" slot
- return fa;
-}
-
-////////////////////////////////////////////////////////////////////////
-
INLINE void StoreInterpolationVal(int ch,int fa)
{
if(s_chan[ch].bFMod==2) // fmod freq channel
s_chan[ch].SB[29]=fa;
else
{
- if((spuCtrl&0x4000)==0) fa=0; // muted?
- else // else adjust
- {
- if(fa>32767L) fa=32767L;
- if(fa<-32767L) fa=-32767L;
- }
+ ssat32_to_16(fa);
if(iUseInterpolation>=2) // gauss/cubic interpolation
{
}
}
+static void decode_block_data(int *dest, const unsigned char *src, int predict_nr, int shift_factor)
+{
+ int nSample;
+ int fa, s_1, s_2, d, s;
+
+ s_1 = dest[27];
+ s_2 = dest[26];
+
+ for (nSample = 0; nSample < 28; src++)
+ {
+ d = (int)*src;
+ s = (int)(signed short)((d & 0x0f) << 12);
+
+ fa = s >> shift_factor;
+ fa += ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
+ s_2=s_1;s_1=fa;
+
+ dest[nSample++] = fa;
+
+ s = (int)(signed short)((d & 0xf0) << 8);
+ fa = s >> shift_factor;
+ fa += ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
+ s_2=s_1;s_1=fa;
+
+ dest[nSample++] = fa;
+ }
+}
+
static int decode_block(int ch)
{
unsigned char *start;
- unsigned int nSample;
- int predict_nr,shift_factor,flags,d,s;
- int fa,s_1,s_2;
+ int predict_nr,shift_factor,flags;
int ret = 0;
- s_chan[ch].iSBPos=0;
-
start=s_chan[ch].pCurr; // set up the current pos
if(start == (unsigned char*)-1 || // special "stop" sign
(dwPendingChanOff&(1<<ch)))
}
}
- s_1=s_chan[ch].s_1;
- s_2=s_chan[ch].s_2;
-
- predict_nr=(int)*start;start++;
+ predict_nr=(int)start[0];
shift_factor=predict_nr&0xf;
predict_nr >>= 4;
- flags=(int)*start;start++;
-
- // -------------------------------------- //
-
- for (nSample=0;nSample<28;start++)
- {
- d=(int)*start;
- s=((d&0xf)<<12);
- if(s&0x8000) s|=0xffff0000;
- fa=(s >> shift_factor);
- fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
- s_2=s_1;s_1=fa;
- s=((d & 0xf0) << 8);
-
- s_chan[ch].SB[nSample++]=fa;
-
- if(s&0x8000) s|=0xffff0000;
- fa=(s>>shift_factor);
- fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
- s_2=s_1;s_1=fa;
-
- s_chan[ch].SB[nSample++]=fa;
- }
+ decode_block_data(s_chan[ch].SB, start + 2, predict_nr, shift_factor);
//////////////////////////////////////////// flag handler
- if((flags&4) && (!s_chan[ch].bIgnoreLoop))
- s_chan[ch].pLoop=start-16; // loop adress
+ flags=(int)start[1];
+ if(flags&4)
+ s_chan[ch].pLoop=start; // loop adress
+ start+=16;
if(flags&1) // 1: stop/loop
{
if(!(flags&2))
if (start - spuMemC >= 0x80000)
start = (unsigned char*)-1;
- s_chan[ch].pCurr=start; // store values for next cycle
- s_chan[ch].s_1=s_1;
- s_chan[ch].s_2=s_2;
+ s_chan[ch].pCurr = start; // store values for next cycle
return ret;
}
ret = 1;
}
- if((flags & 4) && !s_chan[ch].bIgnoreLoop)
+ if(flags & 4)
s_chan[ch].pLoop=start;
s_chan[ch].pCurr += 16;
{ \
int sinc = s_chan[ch].sinc; \
int spos = s_chan[ch].spos; \
+ int sbpos = s_chan[ch].iSBPos; \
+ int *SB = s_chan[ch].SB; \
int ret = -1; \
int d, fa; \
interp_start; \
\
while (spos >= 0x10000) \
{ \
- if(s_chan[ch].iSBPos == 28) \
+ if(sbpos == 28) \
{ \
+ sbpos = 0; \
d = decode_block(ch); \
if(d && iSPUIRQWait) \
{ \
} \
} \
\
- fa = s_chan[ch].SB[s_chan[ch].iSBPos++]; \
+ fa = SB[sbpos++]; \
interp1_code; \
spos -= 0x10000; \
} \
out: \
s_chan[ch].sinc = sinc; \
s_chan[ch].spos = spos; \
+ s_chan[ch].iSBPos = sbpos; \
interp_end; \
\
return ret; \
static int do_samples_noise(int ch, int ns, int ns_to)
{
+ int level, shift, bit;
+
s_chan[ch].spos += s_chan[ch].sinc * (ns_to - ns);
while (s_chan[ch].spos >= 28*0x10000)
{
s_chan[ch].spos -= 28*0x10000;
}
+ // modified from DrHell/shalma, no fraction
+ level = (spuCtrl >> 10) & 0x0f;
+ level = 0x8000 >> level;
+
for (; ns < ns_to; ns++)
- ChanBuf[ns] = iGetNoiseVal(ch);
+ {
+ dwNoiseCount += 2;
+ if (dwNoiseCount >= level)
+ {
+ dwNoiseCount -= level;
+ shift = (dwNoiseVal >> 10) & 0x1f;
+ bit = (0x69696969 >> shift) & 1;
+ if (dwNoiseVal & 0x8000)
+ bit ^= 1;
+ dwNoiseVal = (dwNoiseVal << 1) | bit;
+ }
+
+ ChanBuf[ns] = (signed short)dwNoiseVal;
+ }
return -1;
}
+#ifdef __arm__
+// asm code
+extern void mix_chan(int start, int count, int lv, int rv);
+extern void mix_chan_rvb(int start, int count, int lv, int rv);
+#else
+static void mix_chan(int start, int count, int lv, int rv)
+{
+ int *dst = SSumLR + start * 2;
+ const int *src = ChanBuf + start;
+ int l, r;
+
+ while (count--)
+ {
+ int sval = *src++;
+
+ l = (sval * lv) >> 14;
+ r = (sval * rv) >> 14;
+ *dst++ += l;
+ *dst++ += r;
+ }
+}
+
+static void mix_chan_rvb(int start, int count, int lv, int rv)
+{
+ int *dst = SSumLR + start * 2;
+ int *drvb = sRVBStart + start * 2;
+ const int *src = ChanBuf + start;
+ int l, r;
+
+ while (count--)
+ {
+ int sval = *src++;
+
+ l = (sval * lv) >> 14;
+ r = (sval * rv) >> 14;
+ *dst++ += l;
+ *dst++ += r;
+ *drvb++ += l;
+ *drvb++ += r;
+ }
+}
+#endif
+
////////////////////////////////////////////////////////////////////////
// MAIN SPU FUNCTION
// here is the main job handler... thread, timer or direct func call
static void *MAINThread(void *arg)
{
+ int volmult = iVolume;
int ns,ns_from,ns_to;
-#if !defined(_MACOSX) && !defined(__arm__)
- int voldiv = iVolume;
-#else
- const int voldiv = 2;
-#endif
int ch,d;
int bIRQReturn=0;
bIRQReturn=1;
lastch=ch;
lastns=ns_to=d;
+ if(d==0)
+ break;
}
MixADSR(ch, ns_from, ns_to);
if(s_chan[ch].bFMod==2) // fmod freq channel
memcpy(iFMod, ChanBuf, sizeof(iFMod));
- else for(ns=ns_from;ns<ns_to;ns++)
- {
- int sval = ChanBuf[ns];
-
- {
- //////////////////////////////////////////////
- // ok, left/right sound volume (psx volume goes from 0 ... 0x3fff)
-
- SSumLR[ns*2] +=(sval*s_chan[ch].iLeftVolume)/0x4000L;
- SSumLR[ns*2+1]+=(sval*s_chan[ch].iRightVolume)/0x4000L;
-
- //////////////////////////////////////////////
- // now let us store sound data for reverb
-
- if(s_chan[ch].bRVBActive) StoreREVERB(ch,ns,sval);
- }
- }
+ else if(s_chan[ch].bRVBActive)
+ mix_chan_rvb(ns_from,ns_to-ns_from,s_chan[ch].iLeftVolume,s_chan[ch].iRightVolume);
+ else
+ mix_chan(ns_from,ns_to-ns_from,s_chan[ch].iLeftVolume,s_chan[ch].iRightVolume);
}
}
{
unsigned char *start=s_chan[ch].pCurr;
- bIRQReturn |= skip_block(ch);
+ // no need for bIRQReturn since the channel is silent
+ iSpuAsyncWait |= skip_block(ch);
if(start == s_chan[ch].pCurr)
{
// looping on self
///////////////////////////////////////////////////////
// mix all channels (including reverb) into one buffer
+ if(iUseReverb)
+ REVERBDo();
+
+ if((spuCtrl&0x4000)==0) // muted? (rare, don't optimize for this)
+ {
+ memset(pS, 0, NSSIZE * 2 * sizeof(pS[0]));
+ pS += NSSIZE*2;
+ }
+ else
for (ns = 0; ns < NSSIZE*2; )
{
- SSumLR[ns] += MixREVERBLeft(ns/2);
-
- d = SSumLR[ns] / voldiv; SSumLR[ns] = 0;
- if (d < -32767) d = -32767; if (d > 32767) d = 32767;
+ d = SSumLR[ns]; SSumLR[ns] = 0;
+ d = d * volmult >> 10;
+ ssat32_to_16(d);
*pS++ = d;
ns++;
- SSumLR[ns] += MixREVERBRight();
-
- d = SSumLR[ns] / voldiv; SSumLR[ns] = 0;
- if(d < -32767) d = -32767; if(d > 32767) d = 32767;
+ d = SSumLR[ns]; SSumLR[ns] = 0;
+ d = d * volmult >> 10;
+ ssat32_to_16(d);
*pS++ = d;
ns++;
}
// feed the sound
// wanna have around 1/60 sec (16.666 ms) updates
- if (iCycle++ > 16)
+ if (iCycle++ > 16/FRAG_MSECS)
{
SoundFeedStreamData((unsigned char *)pSpuBuffer,
((unsigned char *)pS) - ((unsigned char *)pSpuBuffer));
if(iSpuAsyncWait)
{
iSpuAsyncWait++;
- if(iSpuAsyncWait<=16) return;
+ if(iSpuAsyncWait<=16/FRAG_MSECS) return;
iSpuAsyncWait=0;
}
memset((void *)&rvb, 0, sizeof(REVERBInfo));
InitADSR();
- iVolume = 3;
- iReverbOff = -1;
spuIrq = 0;
spuAddr = 0xffffffff;
bEndThread = 0;