#include "swap.h"
#include "plugin_lib.h"
+#include "pcnt.h"
// misc globals
int iResX;
unsigned short usCursorActive = 0;
char * pCaptionText;
+#ifndef __arm__
+#define bgr555_to_rgb565 memcpy
+#define bgr888_to_rgb888 memcpy
+#endif
static void blit(void)
{
- int x = PSXDisplay.DisplayPosition.x;
- int y = PSXDisplay.DisplayPosition.y;
+ extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
+ extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
+ int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
+ int py = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
int h = PreviousPSXDisplay.DisplayMode.y;
- int pitch = PreviousPSXDisplay.DisplayMode.x * 2;
+ int pitch = PreviousPSXDisplay.DisplayMode.x;
+ unsigned short *srcs = psxVuw + py * 1024 + px;
unsigned char *dest = pl_fbdev_buf;
- // TODO: clear border if centering
+ if (w <= 0)
+ return;
+
+ // TODO: clear border if centering?
+
+ pitch *= PSXDisplay.RGB24 ? 3 : 2;
// account for centering
h -= PreviousPSXDisplay.Range.y0;
dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
- dest += PreviousPSXDisplay.Range.x0 * 2; // XXX
+ dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
+ if (PSXDisplay.RGB24)
{
- unsigned short *srcs = psxVuw + y * 1024 + x;
for (; h-- > 0; dest += pitch, srcs += 1024)
{
- memcpy(dest, srcs, w * 2);
+ bgr888_to_rgb888(dest, srcs, w * 3);
+ }
+ }
+ else
+ {
+ for (; h-- > 0; dest += pitch, srcs += 1024)
+ {
+ bgr555_to_rgb565(dest, srcs, w * 2);
}
}
}
-static int fbw, fbh, fb24bpp;
-
-#include "pcnt.h"
-
void DoBufferSwap(void)
{
- static int fps_counter;
- if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0)
+ static int fbw, fbh, fb24bpp;
+
+ if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
return;
- if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh
+ /* careful if rearranging this code, we try to set mode and flip
+ * to get the hardware apply both changes at the same time */
+ if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
|| PSXDisplay.RGB24 != fb24bpp) {
- fbw = PSXDisplay.DisplayMode.x;
- fbh = PSXDisplay.DisplayMode.y;
+ fbw = PreviousPSXDisplay.DisplayMode.x;
+ fbh = PreviousPSXDisplay.DisplayMode.y;
fb24bpp = PSXDisplay.RGB24;
pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
}
+ pcnt_start(PCNT_BLIT);
blit();
- pl_fbdev_flip();
+ pcnt_end(PCNT_BLIT);
- pcnt_end(PCNT_ALL);
-
- if (++fps_counter == 60/6) {
- //printf("%2.1f\n", fps_cur);
- pcnt_print(fps_cur);
- fps_counter = 0;
- }
-
- pcnt_start(PCNT_ALL);
+ pl_fbdev_flip();
}
void DoClearScreenBuffer(void) // CLEAR DX BUFFER
iShowFPS=1;
initialize();
- if (pl_fbdev_init() != 0)
+ if (pl_fbdev_open() != 0)
return 0;
return 1; /* ok */
void CloseDisplay(void)
{
CloseMenu();
- pl_fbdev_finish();
+ pl_fbdev_close();
//WriteConfig();
}