#include "gpu.h"
-#include "plugin_lib.h"
-#include "arm_utils.h"
-#include "pcnt.h"
+#include "../../frontend/plugin_lib.h"
+#include "../../frontend/arm_utils.h"
+#include "../../frontend/pcnt.h"
// misc globals
long lLowerpart;
static void blit(void)
{
- int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
+ int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_...
int py = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
int h = PreviousPSXDisplay.DisplayMode.y;
{
pl_fbdev_close();
}
-