#include "swap.h"
#include "plugin_lib.h"
+#include "pcnt.h"
// misc globals
int iResX;
{
extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
- int x = PSXDisplay.DisplayPosition.x;
+ int x = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
int y = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
int h = PreviousPSXDisplay.DisplayMode.y;
}
}
-static int fbw, fbh, fb24bpp;
-
-#include "pcnt.h"
-
void DoBufferSwap(void)
{
- static int fps_counter;
+ static int fbw, fb24bpp;
+
if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0)
return;
- if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh
- || PSXDisplay.RGB24 != fb24bpp) {
+ /* careful if rearranging this code, we try to set mode and flip
+ * to get the hardware apply both changes at the same time */
+ if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.RGB24 != fb24bpp) {
+ int fbh = PSXDisplay.DisplayMode.y;
fbw = PSXDisplay.DisplayMode.x;
- fbh = PSXDisplay.DisplayMode.y;
fb24bpp = PSXDisplay.RGB24;
pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
}
+ pcnt_start(PCNT_BLIT);
blit();
- pl_fbdev_flip();
-
- pcnt_end(PCNT_ALL);
+ pcnt_end(PCNT_BLIT);
- if (++fps_counter == 60/6) {
- //printf("%2.1f\n", fps_cur);
- pcnt_print(fps_cur);
- fps_counter = 0;
- }
-
- pcnt_start(PCNT_ALL);
+ pl_fbdev_flip();
}
void DoClearScreenBuffer(void) // CLEAR DX BUFFER