fbw = PreviousPSXDisplay.DisplayMode.x;
fbh = PreviousPSXDisplay.DisplayMode.y;
fb24bpp = PSXDisplay.RGB24;
- rcbs->pl_vout_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
+ rcbs->pl_vout_set_mode(fbw, fbh, fbw, fbh, fb24bpp ? 24 : 16);
}
pcnt_start(PCNT_BLIT);