// lGPUstatusRet = 0x74000000;\r
\r
// with some emus, we could do the OGL init right here... oh my\r
- if(bIsFirstFrame) GLinitialize();\r
+ if(bIsFirstFrame) GLinitialize(NULL, NULL);\r
\r
return 0;\r
}\r
{\r
unsigned long lCommand=(gdata>>24)&0xff;\r
\r
-if(bIsFirstFrame) GLinitialize(); // real ogl startup (needed by some emus)\r
+if(bIsFirstFrame) GLinitialize(NULL, NULL); // real ogl startup (needed by some emus)\r
\r
ulStatusControl[lCommand]=gdata;\r
\r
unsigned char * baseAddrB;\r
short count;unsigned int DMACommandCounter = 0;\r
\r
-if(bIsFirstFrame) GLinitialize();\r
+if(bIsFirstFrame) GLinitialize(NULL, NULL);\r
\r
GPUIsBusy;\r
\r