#define GREEN(x) ((x>>8) & 0xff)\r
#define COLOR(x) (x & 0xffffff)\r
\r
-#ifdef _WINDOWS\r
-#include "Externals.h"\r
-#include "plugin.h"\r
-#include <gl/gl.h>\r
-#else\r
-#ifndef MAEMO_CHANGES\r
- #include "psxCommon.h"\r
-#else\r
- #include "../psxCommon.h"\r
-#endif \r
+\r
#include "gpuExternals.h"\r
-#ifdef __NANOGL__\r
-#include <gl/gl.h>\r
-#else\r
-#ifdef SOFT_LINKAGE\r
-#pragma softfp_linkage\r
-#endif\r
-#ifndef MAEMO_CHANGES\r
- #include <gles/gl.h> // for opengl es types \r
- #include <gles/egltypes.h>\r
-#else\r
-#include "gpuStdafx.h"\r
-#endif\r
-#ifdef SOFT_LINKAGE\r
-#pragma no_softfp_linkage\r
-#endif\r
-#endif\r
-#endif\r
+\r
/////////////////////////////////////////////////////////////////////////////\r
\r
#define CALLBACK\r
#define bool unsigned short\r
\r
typedef struct {\r
- u32 ulFreezeVersion;\r
- u32 ulStatus;\r
- u32 ulControl[256];\r
- u8 psxVRam[1024*1024*2];\r
+ unsigned int ulFreezeVersion;\r
+ unsigned int ulStatus;\r
+ unsigned int ulControl[256];\r
+ unsigned char psxVRam[1024*1024*2];\r
} GPUFreeze_t;\r
\r
-long CALLBACK GPU_init();\r
-long CALLBACK GPU_shutdown();\r
-long CALLBACK GPU_open(int hwndGPU); \r
-long CALLBACK GPU_close();\r
-unsigned long CALLBACK GPU_readData(void);\r
-void CALLBACK GPU_readDataMem(unsigned long * pMem, int iSize);\r
-unsigned long CALLBACK GPU_readStatus(void);\r
-void CALLBACK GPU_writeData(unsigned long gdata);\r
-void CALLBACK GPU_writeDataMem(unsigned long * pMem, int iSize);\r
-void CALLBACK GPU_writeStatus(unsigned long gdata);\r
-long CALLBACK GPU_dmaChain(unsigned long * baseAddrL, unsigned long addr);\r
-void CALLBACK GPU_updateLace(void);\r
-void CALLBACK GPU_makeSnapshot(void);\r
-long CALLBACK GPU_freeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF);\r
-long CALLBACK GPU_getScreenPic(u8 * pMem);\r
-long CALLBACK GPU_showScreenPic(u8 * pMem);\r
-//void CALLBACK GPU_keypressed(int keycode);\r
-//void CALLBACK GPU_displayText(s8 * pText);\r
-//void CALLBACK GPU_clearDynarec(void (CALLBACK *callback)(void));\r
-long CALLBACK GPU_configure(void);\r
-long CALLBACK GPU_test(void);\r
-void CALLBACK GPU_about(void);\r
-\r
+#if 0\r
+long CALLBACK GPUinit();\r
+long CALLBACK GPUshutdown();\r
+long CALLBACK GPUopen(int hwndGPU);\r
+long CALLBACK GPUclose();\r
+unsigned long CALLBACK GPUreadData(void);\r
+void CALLBACK GPUreadDataMem(unsigned long * pMem, int iSize);\r
+unsigned long CALLBACK GPUreadStatus(void);\r
+void CALLBACK GPUwriteData(unsigned long gdata);\r
+void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize);\r
+void CALLBACK GPUwriteStatus(unsigned long gdata);\r
+long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr);\r
+void CALLBACK GPUupdateLace(void);\r
+void CALLBACK GPUmakeSnapshot(void);\r
+long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF);\r
+long CALLBACK GPUgetScreenPic(unsigned char * pMem);\r
+long CALLBACK GPUshowScreenPic(unsigned char * pMem);\r
+//void CALLBACK GPUkeypressed(int keycode);\r
+//void CALLBACK GPUdisplayText(s8 * pText);\r
+//void CALLBACK GPUclearDynarec(void (CALLBACK *callback)(void));\r
+long CALLBACK GPUconfigure(void);\r
+long CALLBACK GPUtest(void);\r
+void CALLBACK GPUabout(void);\r
+#endif\r
\r
void DoSnapShot(void);\r
-void GPU_vSinc(void);\r
+void GPUvSinc(void);\r
void updateDisplay(void);\r
void updateFrontDisplay(void);\r
void SetAutoFrameCap(void);\r
void CheckVRamReadEx(int x, int y, int dx, int dy);\r
void SetFixes(void);\r
\r
-void PaintPicDot(u8 * p,u8 c);\r
-//void DrawNumBorPic(u8 *pMem, int lSelectedSlot);\r
+void PaintPicDot(unsigned char * p,unsigned char c);\r
+//void DrawNumBorPic(unsigned char *pMem, int lSelectedSlot);\r
void ResizeWindow();\r
\r
////////////////////////////////////////////////////////////////////////////\r