static noinline void do_reset(void)
{
memset(gpu.regs, 0, sizeof(gpu.regs));
+ memset(gpu.ex_regs, 0, sizeof(gpu.ex_regs));
gpu.status.reg = 0x14802000;
gpu.gp0 = 0;
gpu.regs[3] = 1;
if (gpu.dma.h)
log_anomaly("start_vram_transfer while old unfinished\n");
- gpu.dma.x = pos_word & 1023;
- gpu.dma.y = (pos_word >> 16) & 511;
- gpu.dma.w = size_word & 0xffff; // ?
- gpu.dma.h = size_word >> 16;
+ gpu.dma.x = pos_word & 0x3ff;
+ gpu.dma.y = (pos_word >> 16) & 0x1ff;
+ gpu.dma.w = size_word & 0x3ff;
+ gpu.dma.h = (size_word >> 16) & 0x1ff;
gpu.dma.offset = 0;
- if (is_read)
+ renderer_flush_queues();
+ if (is_read) {
gpu.status.img = 1;
+ // XXX: wrong for width 1
+ memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
+ gpu.state.last_vram_read_frame = *gpu.state.frame_count;
+ }
else {
- renderer_flush_queues();
renderer_invalidate_caches(gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
}
return count - pos;
}
-void flush_cmd_buffer(void)
+static void flush_cmd_buffer(void)
{
int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len);
if (left > 0)
uint32_t addr, *list;
uint32_t *llist_entry = NULL;
int len, left, count;
- long dma_words = 0;
+ long cpu_cycles = 0;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
// ff7 sends it's main list twice, detect this
if (*gpu.state.frame_count == gpu.state.last_list.frame &&
*gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 &&
- gpu.state.last_list.words > 1024)
+ gpu.state.last_list.cycles > 2048)
{
llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4;
*llist_entry |= 0x800000;
list = rambase + (addr & 0x1fffff) / 4;
len = list[0] >> 24;
addr = list[0] & 0xffffff;
- dma_words += 1 + len;
+ cpu_cycles += 10;
+ if (len > 0)
+ cpu_cycles += 5 + len;
log_io(".chain %08x #%d\n", (list - rambase) * 4, len);
gpu.state.last_list.frame = *gpu.state.frame_count;
gpu.state.last_list.hcnt = *gpu.state.hcnt;
- gpu.state.last_list.words = dma_words;
+ gpu.state.last_list.cycles = cpu_cycles;
gpu.state.last_list.addr = start_addr;
- return dma_words;
+ return cpu_cycles;
}
void GPUreadDataMem(uint32_t *mem, int count)
uint32_t GPUreadData(void)
{
- log_io("gpu_read\n");
+ uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
+ ret = gpu.gp0;
if (gpu.dma.h)
- do_vram_io(&gpu.gp0, 1, 1);
+ do_vram_io(&ret, 1, 1);
- return gpu.gp0;
+ log_io("gpu_read %08x\n", ret);
+ return ret;
}
uint32_t GPUreadStatus(void)
return 1;
}
+void GPUupdateLace(void)
+{
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+
+ if (gpu.status.blanking || !gpu.state.fb_dirty)
+ return;
+
+ if (gpu.frameskip.set) {
+ if (!gpu.frameskip.frame_ready) {
+ if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
+ return;
+ gpu.frameskip.active = 0;
+ }
+ gpu.frameskip.frame_ready = 0;
+ }
+
+ vout_update();
+ gpu.state.fb_dirty = 0;
+}
+
+void GPUvBlank(int is_vblank, int lcf)
+{
+ int interlace = gpu.state.allow_interlace
+ && gpu.status.interlace && gpu.status.dheight;
+ // interlace doesn't look nice on progressive displays,
+ // so we have this "auto" mode here for games that don't read vram
+ if (gpu.state.allow_interlace == 2
+ && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
+ {
+ interlace = 0;
+ }
+ if (interlace || interlace != gpu.state.old_interlace) {
+ gpu.state.old_interlace = interlace;
+
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+ renderer_set_interlace(interlace, !lcf);
+ }
+}
+
+#include "../../frontend/plugin_lib.h"
+
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
+{
+ gpu.frameskip.set = cbs->frameskip;
+ gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
+ gpu.state.hcnt = cbs->gpu_hcnt;
+ gpu.state.frame_count = cbs->gpu_frame_count;
+ gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
+
+ if (cbs->pl_vout_set_raw_vram)
+ cbs->pl_vout_set_raw_vram(gpu.vram);
+ renderer_set_config(cbs);
+ vout_set_config(cbs);
+}
+
// vim:shiftwidth=2:expandtab