/*
- * (C) Gražvydas "notaz" Ignotas, 2011
+ * (C) Gražvydas "notaz" Ignotas, 2011-2012
*
* This work is licensed under the terms of any of these licenses
* (at your option):
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#define unlikely(x) __builtin_expect((x), 0)
+#define noinline __attribute__((noinline))
-//#define log_io printf
+#define gpu_log(fmt, ...) \
+ printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
+
+//#define log_io gpu_log
#define log_io(...)
-#define log_anomaly printf
+//#define log_anomaly gpu_log
+#define log_anomaly(...)
-struct psx_gpu gpu __attribute__((aligned(64)));
+struct psx_gpu gpu __attribute__((aligned(2048)));
-long GPUinit(void)
+static noinline int do_cmd_buffer(uint32_t *data, int count);
+static void finish_vram_transfer(int is_read);
+
+static noinline void do_cmd_reset(void)
+{
+ if (unlikely(gpu.cmd_len > 0))
+ do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
+ gpu.cmd_len = 0;
+
+ if (unlikely(gpu.dma.h > 0))
+ finish_vram_transfer(gpu.dma_start.is_read);
+ gpu.dma.h = 0;
+}
+
+static noinline void do_reset(void)
{
- int ret = vout_init();
+ int i;
+
+ do_cmd_reset();
+
+ memset(gpu.regs, 0, sizeof(gpu.regs));
+ for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++)
+ gpu.ex_regs[i] = (0xe0 + i) << 24;
gpu.status.reg = 0x14802000;
- gpu.lcf_hc = &gpu.zero;
+ gpu.gp0 = 0;
+ gpu.regs[3] = 1;
+ gpu.screen.hres = gpu.screen.w = 256;
+ gpu.screen.vres = gpu.screen.h = 240;
+}
+
+static noinline void update_width(void)
+{
+ int sw = gpu.screen.x2 - gpu.screen.x1;
+ if (sw <= 0 || sw >= 2560)
+ // full width
+ gpu.screen.w = gpu.screen.hres;
+ else
+ gpu.screen.w = sw * gpu.screen.hres / 2560;
+}
+
+static noinline void update_height(void)
+{
+ int sh = gpu.screen.y2 - gpu.screen.y1;
+ if (gpu.status.dheight)
+ sh *= 2;
+ if (sh <= 0)
+ sh = gpu.screen.vres;
+
+ gpu.screen.h = sh;
+}
+
+static noinline void decide_frameskip(void)
+{
+ if (gpu.frameskip.active)
+ gpu.frameskip.cnt++;
+ else {
+ gpu.frameskip.cnt = 0;
+ gpu.frameskip.frame_ready = 1;
+ }
+
+ if (!gpu.frameskip.active && *gpu.frameskip.advice)
+ gpu.frameskip.active = 1;
+ else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
+ gpu.frameskip.active = 1;
+ else
+ gpu.frameskip.active = 0;
+}
+
+static noinline void decide_frameskip_allow(uint32_t cmd_e3)
+{
+ // no frameskip if it decides to draw to display area,
+ // but not for interlace since it'll most likely always do that
+ uint32_t x = cmd_e3 & 0x3ff;
+ uint32_t y = (cmd_e3 >> 10) & 0x3ff;
+ gpu.frameskip.allow = gpu.status.interlace ||
+ (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w ||
+ (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h;
+}
+
+static noinline void get_gpu_info(uint32_t data)
+{
+ switch (data & 0x0f) {
+ case 0x02:
+ case 0x03:
+ case 0x04:
+ case 0x05:
+ gpu.gp0 = gpu.ex_regs[data & 7] & 0xfffff;
+ break;
+ case 0x06:
+ gpu.gp0 = gpu.ex_regs[5] & 0xfffff;
+ break;
+ case 0x07:
+ gpu.gp0 = 2;
+ break;
+ default:
+ gpu.gp0 = 0;
+ break;
+ }
+}
+
+long GPUinit(void)
+{
+ int ret;
+ ret = vout_init();
+ ret |= renderer_init();
+
+ gpu.state.frame_count = &gpu.zero;
+ gpu.state.hcnt = &gpu.zero;
+ gpu.frameskip.active = 0;
+ gpu.cmd_len = 0;
+ do_reset();
+
return ret;
}
static const short vres[4] = { 240, 480, 256, 480 };
uint32_t cmd = data >> 24;
- switch (data >> 24) {
+ if (cmd < ARRAY_SIZE(gpu.regs)) {
+ if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data)
+ return;
+ gpu.regs[cmd] = data;
+ }
+
+ gpu.state.fb_dirty = 1;
+
+ switch (cmd) {
case 0x00:
- gpu.status.reg = 0x14802000;
+ do_reset();
+ break;
+ case 0x01:
+ do_cmd_reset();
break;
case 0x03:
gpu.status.blanking = data & 1;
case 0x05:
gpu.screen.x = data & 0x3ff;
gpu.screen.y = (data >> 10) & 0x3ff;
+ if (gpu.frameskip.set) {
+ decide_frameskip_allow(gpu.ex_regs[3]);
+ if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
+ decide_frameskip();
+ gpu.frameskip.last_flip_frame = *gpu.state.frame_count;
+ }
+ }
+ break;
+ case 0x06:
+ gpu.screen.x1 = data & 0xfff;
+ gpu.screen.x2 = (data >> 12) & 0xfff;
+ update_width();
break;
case 0x07:
gpu.screen.y1 = data & 0x3ff;
gpu.screen.y2 = (data >> 10) & 0x3ff;
+ update_height();
break;
case 0x08:
gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
- gpu.screen.w = hres[(gpu.status.reg >> 16) & 7];
- gpu.screen.h = vres[(gpu.status.reg >> 19) & 3];
+ gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7];
+ gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3];
+ update_width();
+ update_height();
+ break;
+ default:
+ if ((cmd & 0xf0) == 0x10)
+ get_gpu_info(data);
break;
}
-
- if (cmd < ARRAY_SIZE(gpu.regs))
- gpu.regs[cmd] = data;
}
const unsigned char cmd_lengths[256] =
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,
- 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 40
- 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4,
- 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 60
+ 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
+ 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
+ 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
uint16_t *sdata = (uint16_t *)data;
int x = gpu.dma.x, y = gpu.dma.y;
int w = gpu.dma.w, h = gpu.dma.h;
+ int o = gpu.dma.offset;
int l;
count *= 2; // operate in 16bpp pixels
if (gpu.dma.offset) {
l = w - gpu.dma.offset;
- if (l > count)
+ if (count < l)
l = count;
- do_vram_line(x + gpu.dma.offset, y, sdata, l, is_read);
+
+ do_vram_line(x + o, y, sdata, l, is_read);
+
+ if (o + l < w)
+ o += l;
+ else {
+ o = 0;
+ y++;
+ h--;
+ }
sdata += l;
count -= l;
- y++;
- h--;
}
for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) {
do_vram_line(x, y, sdata, w, is_read);
}
- if (h > 0 && count > 0) {
- y &= 511;
- do_vram_line(x, y, sdata, count, is_read);
- gpu.dma.offset = count;
- count = 0;
+ if (h > 0) {
+ if (count > 0) {
+ y &= 511;
+ do_vram_line(x, y, sdata, count, is_read);
+ o = count;
+ count = 0;
+ }
}
else
- gpu.dma.offset = 0;
+ finish_vram_transfer(is_read);
gpu.dma.y = y;
gpu.dma.h = h;
+ gpu.dma.offset = o;
- return count_initial - (count + 1) / 2;
+ return count_initial - count / 2;
}
static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_read)
{
- gpu.dma.x = pos_word & 1023;
- gpu.dma.y = (pos_word >> 16) & 511;
- gpu.dma.w = size_word & 0xffff; // ?
- gpu.dma.h = size_word >> 16;
+ if (gpu.dma.h)
+ log_anomaly("start_vram_transfer while old unfinished\n");
+
+ gpu.dma.x = pos_word & 0x3ff;
+ gpu.dma.y = (pos_word >> 16) & 0x1ff;
+ gpu.dma.w = ((size_word - 1) & 0x3ff) + 1;
+ gpu.dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1;
gpu.dma.offset = 0;
+ gpu.dma.is_read = is_read;
+ gpu.dma_start = gpu.dma;
- if (is_read)
+ renderer_flush_queues();
+ if (is_read) {
gpu.status.img = 1;
+ // XXX: wrong for width 1
+ memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
+ gpu.state.last_vram_read_frame = *gpu.state.frame_count;
+ }
+
+ log_io("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
+ gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
+}
- //printf("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
- // gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
+static void finish_vram_transfer(int is_read)
+{
+ if (is_read)
+ gpu.status.img = 0;
+ else
+ renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y,
+ gpu.dma_start.w, gpu.dma_start.h);
}
-static int check_cmd(uint32_t *data, int count)
+static noinline int do_cmd_buffer(uint32_t *data, int count)
{
int len, cmd, start, pos;
+ int vram_dirty = 0;
// process buffer
- for (start = pos = 0;; )
+ for (start = pos = 0; pos < count; )
{
cmd = -1;
len = 0;
if (gpu.dma.h) {
pos += do_vram_io(data + pos, count - pos, 0);
+ if (pos == count)
+ break;
start = pos;
}
+ // do look-ahead pass to detect SR changes and VRAM i/o
while (pos < count) {
uint32_t *list = data + pos;
cmd = list[0] >> 24;
//printf(" %3d: %02x %d\n", pos, cmd, len);
if ((cmd & 0xf4) == 0x24) {
// flat textured prim
- gpu.status.reg &= ~0x1ff;
- gpu.status.reg |= list[4] & 0x1ff;
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= list[4] & 0x1ff;
}
else if ((cmd & 0xf4) == 0x34) {
// shaded textured prim
- gpu.status.reg &= ~0x1ff;
- gpu.status.reg |= list[5] & 0x1ff;
- }
- else switch (cmd)
- {
- case 0xe1:
- gpu.status.reg &= ~0x7ff;
- gpu.status.reg |= list[0] & 0x7ff;
- break;
- case 0xe6:
- gpu.status.reg &= ~0x1800;
- gpu.status.reg |= (list[0] & 3) << 11;
- break;
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= list[5] & 0x1ff;
}
+ else if (cmd == 0xe3)
+ decide_frameskip_allow(list[0]);
+
+ if (2 <= cmd && cmd < 0xc0)
+ vram_dirty = 1;
+ else if ((cmd & 0xf8) == 0xe0)
+ gpu.ex_regs[cmd & 7] = list[0];
if (pos + len > count) {
cmd = -1;
}
if (pos - start > 0) {
- do_cmd_list(data + start, pos - start);
+ if (!gpu.frameskip.active || !gpu.frameskip.allow)
+ do_cmd_list(data + start, pos - start);
start = pos;
}
start_vram_transfer(data[pos + 1], data[pos + 2], cmd == 0xc0);
pos += len;
}
+ else if (cmd == -1)
+ break;
+ }
- if (pos >= count)
- return 0;
+ gpu.status.reg &= ~0x1fff;
+ gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
+ gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
- if (pos + len > count) {
- //printf("discarding %d words\n", pos + len - count);
- return pos + len - count;
- }
- }
+ if (gpu.frameskip.active)
+ renderer_sync_ecmds(gpu.ex_regs);
+ gpu.state.fb_dirty |= vram_dirty;
+
+ return count - pos;
}
static void flush_cmd_buffer(void)
{
- int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len);
+ int left = do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
if (left > 0)
memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4);
gpu.cmd_len = left;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
- left = check_cmd(mem, count);
+ left = do_cmd_buffer(mem, count);
if (left)
log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count);
}
flush_cmd_buffer();
}
-long GPUdmaChain(uint32_t *base, uint32_t addr)
+long GPUdmaChain(uint32_t *rambase, uint32_t start_addr)
{
- uint32_t *list;
- int len, left;
+ uint32_t addr, *list;
+ uint32_t *llist_entry = NULL;
+ int len, left, count;
+ long cpu_cycles = 0;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
- log_io("gpu_dma_chain\n");
- while (addr != 0xffffff) {
- log_io(".chain %08x\n", addr);
+ // ff7 sends it's main list twice, detect this
+ if (*gpu.state.frame_count == gpu.state.last_list.frame &&
+ *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 &&
+ gpu.state.last_list.cycles > 2048)
+ {
+ llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4;
+ *llist_entry |= 0x800000;
+ }
- list = base + (addr & 0x1fffff) / 4;
+ log_io("gpu_dma_chain\n");
+ addr = start_addr & 0xffffff;
+ for (count = 0; addr != 0xffffff; count++)
+ {
+ list = rambase + (addr & 0x1fffff) / 4;
len = list[0] >> 24;
addr = list[0] & 0xffffff;
+ cpu_cycles += 10;
+ if (len > 0)
+ cpu_cycles += 5 + len;
+
+ log_io(".chain %08x #%d\n", (list - rambase) * 4, len);
+
+ // loop detection marker
+ // (bit23 set causes DMA error on real machine, so
+ // unlikely to be ever set by the game)
+ list[0] |= 0x800000;
+
if (len) {
- left = check_cmd(list + 1, len);
+ left = do_cmd_buffer(list + 1, len);
if (left)
- log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, len);
+ log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len);
}
+
+ if (addr & 0x800000)
+ break;
}
- return 0;
+ // remove loop detection markers
+ addr = start_addr & 0x1fffff;
+ while (count-- > 0) {
+ list = rambase + addr / 4;
+ addr = list[0] & 0x1fffff;
+ list[0] &= ~0x800000;
+ }
+ if (llist_entry)
+ *llist_entry &= ~0x800000;
+
+ gpu.state.last_list.frame = *gpu.state.frame_count;
+ gpu.state.last_list.hcnt = *gpu.state.hcnt;
+ gpu.state.last_list.cycles = cpu_cycles;
+ gpu.state.last_list.addr = start_addr;
+
+ return cpu_cycles;
}
void GPUreadDataMem(uint32_t *mem, int count)
uint32_t GPUreadData(void)
{
- uint32_t v = 0;
-
- log_io("gpu_read\n");
+ uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
+ ret = gpu.gp0;
if (gpu.dma.h)
- do_vram_io(&v, 1, 1);
+ do_vram_io(&ret, 1, 1);
- return v;
+ log_io("gpu_read %08x\n", ret);
+ return ret;
}
uint32_t GPUreadStatus(void)
{
- log_io("gpu_read_status\n");
+ uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
- return gpu.status.reg | (*gpu.lcf_hc << 31);
+ ret = gpu.status.reg;
+ log_io("gpu_read_status %08x\n", ret);
+ return ret;
}
-typedef struct GPUFREEZETAG
+struct GPUFreeze
{
uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
uint32_t ulStatus; // current gpu status
uint32_t ulControl[256]; // latest control register values
unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)
-} GPUFreeze_t;
+};
-long GPUfreeze(uint32_t type, GPUFreeze_t *freeze)
+long GPUfreeze(uint32_t type, struct GPUFreeze *freeze)
{
+ int i;
+
switch (type) {
case 1: // save
if (gpu.cmd_len > 0)
flush_cmd_buffer();
memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram));
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
+ memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
freeze->ulStatus = gpu.status.reg;
break;
case 0: // load
memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram));
memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
+ memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
gpu.status.reg = freeze->ulStatus;
- GPUwriteStatus((5 << 24) | gpu.regs[5]);
- GPUwriteStatus((7 << 24) | gpu.regs[7]);
- GPUwriteStatus((8 << 24) | gpu.regs[8]);
+ for (i = 8; i > 0; i--) {
+ gpu.regs[i] ^= 1; // avoid reg change detection
+ GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1));
+ }
+ renderer_sync_ecmds(gpu.ex_regs);
+ renderer_update_caches(0, 0, 1024, 512);
break;
}
return 1;
}
-void GPUvBlank(int val, uint32_t *hcnt)
+void GPUupdateLace(void)
+{
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+
+ if (gpu.status.blanking || !gpu.state.fb_dirty)
+ return;
+
+ if (gpu.frameskip.set) {
+ if (!gpu.frameskip.frame_ready) {
+ if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
+ return;
+ gpu.frameskip.active = 0;
+ }
+ gpu.frameskip.frame_ready = 0;
+ }
+
+ vout_update();
+ gpu.state.fb_dirty = 0;
+}
+
+void GPUvBlank(int is_vblank, int lcf)
{
- gpu.lcf_hc = &gpu.zero;
- if (gpu.status.interlace) {
- if (val)
- gpu.status.lcf ^= 1;
+ int interlace = gpu.state.allow_interlace
+ && gpu.status.interlace && gpu.status.dheight;
+ // interlace doesn't look nice on progressive displays,
+ // so we have this "auto" mode here for games that don't read vram
+ if (gpu.state.allow_interlace == 2
+ && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
+ {
+ interlace = 0;
}
- else {
- gpu.status.lcf = 0;
- if (!val)
- gpu.lcf_hc = hcnt;
+ if (interlace || interlace != gpu.state.old_interlace) {
+ gpu.state.old_interlace = interlace;
+
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+ renderer_set_interlace(interlace, !lcf);
}
}
+#include "../../frontend/plugin_lib.h"
+
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
+{
+ gpu.frameskip.set = cbs->frameskip;
+ gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
+ gpu.state.hcnt = cbs->gpu_hcnt;
+ gpu.state.frame_count = cbs->gpu_frame_count;
+ gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
+
+ if (cbs->pl_vout_set_raw_vram)
+ cbs->pl_vout_set_raw_vram(gpu.vram);
+ renderer_set_config(cbs);
+ vout_set_config(cbs);
+}
+
// vim:shiftwidth=2:expandtab