#define noinline __attribute__((noinline))
#define gpu_log(fmt, ...) \
- printf("%d:%03d: " fmt, gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
+ printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
//#define log_io gpu_log
#define log_io(...)
//#define log_anomaly gpu_log
#define log_anomaly(...)
-struct psx_gpu gpu __attribute__((aligned(64)));
+struct psx_gpu gpu __attribute__((aligned(2048)));
+
+static noinline int do_cmd_buffer(uint32_t *data, int count);
+
+static noinline void do_cmd_reset(void)
+{
+ if (unlikely(gpu.cmd_len > 0))
+ do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
+
+ gpu.cmd_len = 0;
+ gpu.dma.h = 0;
+}
static noinline void do_reset(void)
{
+ int i;
+
+ do_cmd_reset();
+
memset(gpu.regs, 0, sizeof(gpu.regs));
+ for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++)
+ gpu.ex_regs[i] = (0xe0 + i) << 24;
gpu.status.reg = 0x14802000;
gpu.gp0 = 0;
gpu.regs[3] = 1;
static noinline void decide_frameskip(void)
{
- gpu.frameskip.frame_ready = !gpu.frameskip.active;
+ if (gpu.frameskip.active)
+ gpu.frameskip.cnt++;
+ else {
+ gpu.frameskip.cnt = 0;
+ gpu.frameskip.frame_ready = 1;
+ }
- if (!gpu.frameskip.active && (*gpu.frameskip.advice || gpu.frameskip.set == 1))
+ if (!gpu.frameskip.active && *gpu.frameskip.advice)
+ gpu.frameskip.active = 1;
+ else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
gpu.frameskip.active = 1;
else
gpu.frameskip.active = 0;
}
+static noinline void decide_frameskip_allow(uint32_t cmd_e3)
+{
+ // no frameskip if it decides to draw to display area,
+ // but not for interlace since it'll most likely always do that
+ uint32_t x = cmd_e3 & 0x3ff;
+ uint32_t y = (cmd_e3 >> 10) & 0x3ff;
+ gpu.frameskip.allow = gpu.status.interlace ||
+ (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w ||
+ (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h;
+}
+
static noinline void get_gpu_info(uint32_t data)
{
switch (data & 0x0f) {
ret = vout_init();
ret |= renderer_init();
- gpu.state.frame_count = 0;
+ gpu.state.frame_count = &gpu.zero;
gpu.state.hcnt = &gpu.zero;
+ gpu.frameskip.active = 0;
+ gpu.cmd_len = 0;
do_reset();
+
return ret;
}
uint32_t cmd = data >> 24;
if (cmd < ARRAY_SIZE(gpu.regs)) {
- if (cmd != 0 && cmd != 5 && gpu.regs[cmd] == data)
+ if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data)
return;
gpu.regs[cmd] = data;
}
case 0x00:
do_reset();
break;
+ case 0x01:
+ do_cmd_reset();
+ break;
case 0x03:
gpu.status.blanking = data & 1;
break;
case 0x05:
gpu.screen.x = data & 0x3ff;
gpu.screen.y = (data >> 10) & 0x3ff;
- if (gpu.frameskip.set)
- decide_frameskip();
+ if (gpu.frameskip.set) {
+ decide_frameskip_allow(gpu.ex_regs[3]);
+ if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
+ decide_frameskip();
+ gpu.frameskip.last_flip_frame = *gpu.state.frame_count;
+ }
+ }
break;
case 0x06:
gpu.screen.x1 = data & 0xfff;
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,
- 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 40
- 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4,
- 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 60
+ 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
+ 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
+ 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
if (gpu.dma.h)
log_anomaly("start_vram_transfer while old unfinished\n");
- gpu.dma.x = pos_word & 1023;
- gpu.dma.y = (pos_word >> 16) & 511;
- gpu.dma.w = size_word & 0xffff; // ?
- gpu.dma.h = size_word >> 16;
+ gpu.dma.x = pos_word & 0x3ff;
+ gpu.dma.y = (pos_word >> 16) & 0x1ff;
+ gpu.dma.w = ((size_word - 1) & 0x3ff) + 1;
+ gpu.dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1;
gpu.dma.offset = 0;
- if (is_read)
+ renderer_flush_queues();
+ if (is_read) {
gpu.status.img = 1;
- else
+ // XXX: wrong for width 1
+ memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
+ gpu.state.last_vram_read_frame = *gpu.state.frame_count;
+ }
+ else {
renderer_invalidate_caches(gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
+ }
log_io("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
}
-static int check_cmd(uint32_t *data, int count)
+static noinline int do_cmd_buffer(uint32_t *data, int count)
{
int len, cmd, start, pos;
int vram_dirty = 0;
//printf(" %3d: %02x %d\n", pos, cmd, len);
if ((cmd & 0xf4) == 0x24) {
// flat textured prim
- gpu.status.reg &= ~0x1ff;
- gpu.status.reg |= list[4] & 0x1ff;
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= list[4] & 0x1ff;
}
else if ((cmd & 0xf4) == 0x34) {
// shaded textured prim
- gpu.status.reg &= ~0x1ff;
- gpu.status.reg |= list[5] & 0x1ff;
- }
- else switch (cmd)
- {
- case 0xe1:
- gpu.status.reg &= ~0x7ff;
- gpu.status.reg |= list[0] & 0x7ff;
- break;
- case 0xe6:
- gpu.status.reg &= ~0x1800;
- gpu.status.reg |= (list[0] & 3) << 11;
- break;
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= list[5] & 0x1ff;
}
+ else if (cmd == 0xe3)
+ decide_frameskip_allow(list[0]);
+
if (2 <= cmd && cmd < 0xc0)
vram_dirty = 1;
else if ((cmd & 0xf8) == 0xe0)
}
if (pos - start > 0) {
- if (!gpu.frameskip.active)
+ if (!gpu.frameskip.active || !gpu.frameskip.allow)
do_cmd_list(data + start, pos - start);
start = pos;
}
break;
}
+ gpu.status.reg &= ~0x1fff;
+ gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
+ gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
+
if (gpu.frameskip.active)
renderer_sync_ecmds(gpu.ex_regs);
gpu.state.fb_dirty |= vram_dirty;
static void flush_cmd_buffer(void)
{
- int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len);
+ int left = do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
if (left > 0)
memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4);
gpu.cmd_len = left;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
- left = check_cmd(mem, count);
+ left = do_cmd_buffer(mem, count);
if (left)
log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count);
}
uint32_t addr, *list;
uint32_t *llist_entry = NULL;
int len, left, count;
- long dma_words = 0;
+ long cpu_cycles = 0;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
// ff7 sends it's main list twice, detect this
- if (gpu.state.frame_count == gpu.state.last_list.frame &&
- *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 &&
- gpu.state.last_list.words > 1024)
+ if (*gpu.state.frame_count == gpu.state.last_list.frame &&
+ *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 &&
+ gpu.state.last_list.cycles > 2048)
{
llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4;
*llist_entry |= 0x800000;
list = rambase + (addr & 0x1fffff) / 4;
len = list[0] >> 24;
addr = list[0] & 0xffffff;
- dma_words += 1 + len;
+ cpu_cycles += 10;
+ if (len > 0)
+ cpu_cycles += 5 + len;
log_io(".chain %08x #%d\n", (list - rambase) * 4, len);
list[0] |= 0x800000;
if (len) {
- left = check_cmd(list + 1, len);
+ left = do_cmd_buffer(list + 1, len);
if (left)
log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len);
}
if (llist_entry)
*llist_entry &= ~0x800000;
- gpu.state.last_list.frame = gpu.state.frame_count;
+ gpu.state.last_list.frame = *gpu.state.frame_count;
gpu.state.last_list.hcnt = *gpu.state.hcnt;
- gpu.state.last_list.words = dma_words;
+ gpu.state.last_list.cycles = cpu_cycles;
gpu.state.last_list.addr = start_addr;
- return dma_words;
+ return cpu_cycles;
}
void GPUreadDataMem(uint32_t *mem, int count)
uint32_t GPUreadData(void)
{
- log_io("gpu_read\n");
+ uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
+ ret = gpu.gp0;
if (gpu.dma.h)
- do_vram_io(&gpu.gp0, 1, 1);
+ do_vram_io(&ret, 1, 1);
- return gpu.gp0;
+ log_io("gpu_read %08x\n", ret);
+ return ret;
}
uint32_t GPUreadStatus(void)
return ret;
}
-typedef struct GPUFREEZETAG
+struct GPUFreeze
{
uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
uint32_t ulStatus; // current gpu status
uint32_t ulControl[256]; // latest control register values
unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)
-} GPUFreeze_t;
+};
-long GPUfreeze(uint32_t type, GPUFreeze_t *freeze)
+long GPUfreeze(uint32_t type, struct GPUFreeze *freeze)
{
int i;
return 1;
}
+void GPUupdateLace(void)
+{
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+
+ if (gpu.status.blanking || !gpu.state.fb_dirty)
+ return;
+
+ if (gpu.frameskip.set) {
+ if (!gpu.frameskip.frame_ready) {
+ if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
+ return;
+ gpu.frameskip.active = 0;
+ }
+ gpu.frameskip.frame_ready = 0;
+ }
+
+ vout_update();
+ gpu.state.fb_dirty = 0;
+}
+
+void GPUvBlank(int is_vblank, int lcf)
+{
+ int interlace = gpu.state.allow_interlace
+ && gpu.status.interlace && gpu.status.dheight;
+ // interlace doesn't look nice on progressive displays,
+ // so we have this "auto" mode here for games that don't read vram
+ if (gpu.state.allow_interlace == 2
+ && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
+ {
+ interlace = 0;
+ }
+ if (interlace || interlace != gpu.state.old_interlace) {
+ gpu.state.old_interlace = interlace;
+
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+ renderer_set_interlace(interlace, !lcf);
+ }
+}
+
+#include "../../frontend/plugin_lib.h"
+
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
+{
+ gpu.frameskip.set = cbs->frameskip;
+ gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
+ gpu.state.hcnt = cbs->gpu_hcnt;
+ gpu.state.frame_count = cbs->gpu_frame_count;
+ gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
+
+ if (cbs->pl_vout_set_raw_vram)
+ cbs->pl_vout_set_raw_vram(gpu.vram);
+ renderer_set_config(cbs);
+ vout_set_config(cbs);
+}
+
// vim:shiftwidth=2:expandtab