#include <stdint.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#define CMD_BUFFER_LEN 1024
struct psx_gpu {
int offset;
} dma;
int cmd_len;
- const uint32_t *lcf_hc;
uint32_t zero;
struct {
uint32_t fb_dirty:1;
- uint32_t frame_count;
- uint32_t *hcnt;
+ uint32_t *frame_count;
+ uint32_t *hcnt; /* hsync count */
struct {
uint32_t addr;
uint32_t words;
} last_list;
} state;
struct {
- uint32_t enabled:1;
+ int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
+ int32_t cnt:3; /* amount skipped in a row */
uint32_t active:1;
+ uint32_t allow:1;
uint32_t frame_ready:1;
const int *advice;
+ uint32_t last_flip_frame;
} frameskip;
};
void do_cmd_list(uint32_t *list, int count);
+struct rearmed_cbs;
+
+int renderer_init(void);
+void renderer_sync_ecmds(uint32_t * ecmds);
+void renderer_invalidate_caches(int x, int y, int w, int h);
+void renderer_flush_queues(void);
+void renderer_set_config(const struct rearmed_cbs *config);
+
int vout_init(void);
int vout_finish(void);
+
+/* listing these here for correct linkage if rasterizer uses c++ */
+struct GPUFreeze;
+
+long GPUinit(void);
+long GPUshutdown(void);
+void GPUwriteDataMem(uint32_t *mem, int count);
+long GPUdmaChain(uint32_t *rambase, uint32_t addr);
+void GPUwriteData(uint32_t data);
+void GPUreadDataMem(uint32_t *mem, int count);
+uint32_t GPUreadData(void);
+uint32_t GPUreadStatus(void);
+void GPUwriteStatus(uint32_t data);
+long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
+void GPUupdateLace(void);
+long GPUopen(void **dpy);
+long GPUclose(void);
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
+
+#ifdef __cplusplus
+}
+#endif