gpu_neon: rework buffering to reduce flickering
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / common.h
index f299f79..820dfbe 100644 (file)
@@ -1,22 +1,15 @@
 #ifndef COMMON_H
 #define COMMON_H
 
-typedef signed char s8;
-typedef unsigned char u8;
-typedef signed short s16;
-typedef unsigned short u16;
-typedef signed int s32;
-typedef unsigned int u32;
-typedef signed long long int s64;
-typedef unsigned long long int u64;
-
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <sys/time.h>
 
-#include "vector_ops.h"
+#include "vector_types.h"
 #include "psx_gpu.h"
 
+#define unlikely(x) __builtin_expect((x), 0)
+
 #endif