gpu: improve timings of clipped sprites
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / common.h
index 6c2a99b..820dfbe 100644 (file)
@@ -1,33 +1,12 @@
 #ifndef COMMON_H
 #define COMMON_H
 
-#include <stdint.h>
-
-#ifdef NEON_PC
-typedef int8_t s8;
-typedef uint8_t u8;
-typedef int16_t s16;
-typedef uint16_t u16;
-typedef int32_t s32;
-typedef uint32_t u32;
-typedef int64_t s64;
-typedef uint64_t u64;
-#else
-typedef signed char s8;
-typedef unsigned char u8;
-typedef signed short s16;
-typedef unsigned short u16;
-typedef signed int s32;
-typedef unsigned int u32;
-typedef signed long long int s64;
-typedef unsigned long long int u64;
-#endif
-
+#include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <sys/time.h>
 
-#include "vector_ops.h"
+#include "vector_types.h"
 #include "psx_gpu.h"
 
 #define unlikely(x) __builtin_expect((x), 0)