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gpu_neon/psx_gpu: fix bad masking/alignment fault
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.c
b/plugins/gpu_neon/psx_gpu/psx_gpu.c
index
c9175df
..
0f73f41
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.c
@@
-2760,8
+2760,6
@@
char *render_block_flag_strings[] =
(triangle_y_direction_##direction_c << 4) | \
(triangle_winding_##winding << 6)) \
-psx_gpu_struct __attribute__((aligned(64))) psx_gpu_alt;
-
void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
u32 flags)
{