render_blocks_switch_block_texture_mode(4bpp), \
render_blocks_switch_block_texture_mode(8bpp), \
render_blocks_switch_block_texture_mode(16bpp), \
- render_blocks_switch_block_texture_mode(4bpp) \
+ render_blocks_switch_block_texture_mode(16bpp) \
render_block_handler_struct render_triangle_block_handlers[] =
num_width = width;
vram_ptr = (void *)vram_ptr16;
-#ifdef NEON_PC
- if((int32_t)vram_ptr16 & 2)
-#else
if((long)vram_ptr16 & 2)
-#endif
{
*vram_ptr16 = color_32bpp;
vram_ptr = (void *)(vram_ptr16 + 1);
render_sprite_blocks_switch_block_texture_mode(4bpp), \
render_sprite_blocks_switch_block_texture_mode(8bpp), \
render_sprite_blocks_switch_block_texture_mode(16bpp), \
- render_sprite_blocks_switch_block_texture_mode(4bpp) \
+ render_sprite_blocks_switch_block_texture_mode(16bpp) \
render_block_handler_struct render_sprite_block_handlers[] =