#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
+#include <stddef.h>
#include <string.h>
#include <assert.h>
#include "vector_ops.h"
#endif
#include "psx_gpu_simd.h"
+#include "psx_gpu_offsets.h"
#if 0
void dump_r_d(const char *name, void *dump);
return mask;
}
-void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1,
- u32 x2, u32 y2)
+static void update_texture_cache_region_(psx_gpu_struct *psx_gpu,
+ u32 x1, u32 y1, u32 x2, u32 y2)
{
u32 mask = texture_region_mask(x1, y1, x2, y2);
u32 texture_page;
}
}
+void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1,
+ u32 x2, u32 y2)
+{
+ s32 w = x2 - x1;
+ do
+ {
+ x2 = x1 + w;
+ if (x2 > 1023)
+ x2 = 1023;
+ update_texture_cache_region_(psx_gpu, x1, y1, x2, y2);
+ w -= x2 - x1;
+ x1 = 0;
+ }
+ while (unlikely(w > 0));
+}
+
#ifndef NEON_BUILD
void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
- s32 width, s32 height, u32 flags, u32 color)
+ s32 *width, s32 *height, u32 flags, u32 color)
{
- s32 x_right = x + width - 1;
- s32 y_bottom = y + height - 1;
+ s32 x_right = x + *width - 1;
+ s32 y_bottom = y + *height - 1;
#ifdef PROFILE
sprites++;
if(invalidate_texture_cache_region_viewport(psx_gpu, x, y, x_right,
y_bottom) == 0)
{
+ *width = *height = 0;
return;
}
u32 clip = psx_gpu->viewport_start_x - x;
x += clip;
u += clip;
- width -= clip;
+ *width -= clip;
}
if(y < psx_gpu->viewport_start_y)
s32 clip = psx_gpu->viewport_start_y - y;
y += clip;
v += clip;
- height -= clip;
+ *height -= clip;
}
if(x_right > psx_gpu->viewport_end_x)
- width -= x_right - psx_gpu->viewport_end_x;
+ *width -= x_right - psx_gpu->viewport_end_x;
if(y_bottom > psx_gpu->viewport_end_y)
- height -= y_bottom - psx_gpu->viewport_end_y;
+ *height -= y_bottom - psx_gpu->viewport_end_y;
- if((width <= 0) || (height <= 0))
+ if((*width <= 0) || (*height <= 0))
+ {
+ *width = *height = 0;
return;
+ }
#ifdef PROFILE
- span_pixels += width * height;
- spans += height;
+ span_pixels += *width * *height;
+ spans += *height;
#endif
u32 render_state = flags &
psx_gpu->render_block_handler = render_block_handler;
((setup_sprite_function_type *)render_block_handler->setup_blocks)
- (psx_gpu, x, y, u, v, width, height, color);
+ (psx_gpu, x, y, u, v, *width, *height, color);
}
#define draw_pixel_line_mask_evaluate_yes() \
if(vertex_a->x >= vertex_b->x)
{
vertex_swap(vertex_a, vertex_b);
+ (void)triangle_winding;
}
x_a = vertex_a->x;
}
}
+#ifndef PCSX
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024),
dest_x, dest_y, width, height, 1024);
}
-
+#endif
void initialize_reciprocal_table(void)
{
psx_gpu->texture_page_ptr = psx_gpu->vram_ptr;
psx_gpu->clut_ptr = psx_gpu->vram_ptr;
+ psx_gpu->viewport_start_x = psx_gpu->viewport_start_y = 0;
+ psx_gpu->viewport_end_x = psx_gpu->viewport_end_y = 0;
psx_gpu->mask_msb = 0;
psx_gpu->texture_window_x = 0;
psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN;
psx_gpu->saved_hres = 256;
+
+ // check some offset
+ psx_gpu->reserved_a[(offsetof(psx_gpu_struct, blocks) == psx_gpu_blocks_offset) - 1] = 0;
}
u64 get_us(void)
#endif
#include "psx_gpu_4x.c"
+
+// vim:ts=2:sw=2:expandtab