if(vertex_a->x >= vertex_b->x)
{
vertex_swap(vertex_a, vertex_b);
+ (void)triangle_winding;
}
x_a = vertex_a->x;
}
}
+#ifndef PCSX
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024),
dest_x, dest_y, width, height, 1024);
}
-
+#endif
void initialize_reciprocal_table(void)
{