static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r
s32 u, s32 v, s32 width, s32 height, u32 color)\r
{\r
- setup_sprite_untextured(psx_gpu, x, y, u, v, width * 2, height * 2, color);\r
+ width *= 2;\r
+ height *= 2;\r
+ if (width > 1024)\r
+ width = 1024;\r
+ setup_sprite_untextured(psx_gpu, x, y, u, v, width, height, color);\r
}\r
\r
#define setup_sprite_blocks_switch_textured_4x(texture_mode) \\r