.align 4
-#ifndef __MACH__
+#include "arm_features.h"
-#define function(name) \
- .global name; \
- .type name, %function; \
- name: \
+#define function(name) FUNCTION(name):
+
+#ifndef TEXRELS_FORBIDDEN
#define JT_OP_REL(table_label, index_reg, temp)
#define JT_OP(x...) x
#define JTE(start, target) target
-#define EXTRA_UNSAVED_REGS
-
#else
-#define function(name) \
- .globl _##name; \
- name: \
- _##name: \
-
#define JT_OP_REL(table_label, index_reg, temp) \
adr temp, table_label; \
ldr temp, [temp, index_reg, lsl #2]; \
#define JT_OP(x...)
#define JTE(start, target) (target - start)
-// r7 is preserved, but add it for EABI alignment..
-#define EXTRA_UNSAVED_REGS r7, r9,
+#endif
+#ifdef __MACH__
#define flush_render_block_buffer _flush_render_block_buffer
#define setup_sprite_untextured_simple _setup_sprite_untextured_simple
#define update_texture_8bpp_cache _update_texture_8bpp_cache
-
#endif
@ r0: psx_gpu