#define JT_OP(x...) x
#define JTE(start, target) target
+#define EXTRA_UNSAVED_REGS
+
#else
#define function(name) \
#define JT_OP(x...)
#define JTE(start, target) (target - start)
+// r7 is preserved, but add it for EABI alignment..
+#define EXTRA_UNSAVED_REGS r7, r9,
+
#define flush_render_block_buffer _flush_render_block_buffer
#define setup_sprite_untextured_simple _setup_sprite_untextured_simple
#define update_texture_8bpp_cache _update_texture_8bpp_cache
vpush { texture_mask }; \
vpush { uvrg_dx4 }; \
\
- stmdb sp!, { r0 - r3, r12, r14 }; \
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
bl flush_render_block_buffer; \
- ldmia sp!, { r0 - r3, r12, r14 }; \
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
\
vpop { uvrg_dx4 }; \
vpop { texture_mask }; \
vpush { texture_mask }; \
vpush { uvrg_dx4 }; \
\
- stmdb sp!, { r0 - r3, r12, r14 }; \
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
bl flush_render_block_buffer; \
- ldmia sp!, { r0 - r3, r12, r14 }; \
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
\
vpop { uvrg_dx4 }; \
vpop { texture_mask }; \
2:
vpush { colors }
- stmdb sp!, { r0 - r3, r12, r14 }
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }
bl flush_render_block_buffer
- ldmia sp!, { r0 - r3, r12, r14 }
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }
vpop { colors }
/* TODO: Load from psx_gpu instead of saving/restoring these */\
vpush { rg_dx4 }; \
\
- stmdb sp!, { r0 - r3, r12, r14 }; \
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
bl flush_render_block_buffer; \
- ldmia sp!, { r0 - r3, r12, r14 }; \
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
\
vpop { rg_dx4 }; \
\
ldmia sp!, { r3 - r11, pc }
1:
- stmdb sp!, { r1 - r2, r12 }
+ stmdb sp!, { r1 - r2, EXTRA_UNSAVED_REGS r12 }
bl update_texture_8bpp_cache
- ldmia sp!, { r1 - r2, r12 }
+ ldmia sp!, { r1 - r2, EXTRA_UNSAVED_REGS r12 }
bal 0b
setup_sprite_flush_blocks:
vpush { q1 - q5 }
- stmdb sp!, { r0 - r3, r12, r14 }
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }
bl flush_render_block_buffer
- ldmia sp!, { r0 - r3, r12, r14 }
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }
vpop { q1 - q5 }
setup_sprite_update_texture_8bpp_cache:
- stmdb sp!, { r0 - r3, r14 }
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r14 }
bl update_texture_8bpp_cache
- ldmia sp!, { r0 - r3, pc }
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS pc }
#define setup_sprite_tiled_initialize_4bpp() \
setup_sprites_16bpp_flush:
vpush { d0 - d3 }
- stmdb sp!, { r0 - r3, r12, r14 }
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }
bl flush_render_block_buffer
- ldmia sp!, { r0 - r3, r12, r14 }
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }
vpop { d0 - d3 }