s16 *list_s16 = (void *)list;
current_command = *list >> 24;
command_length = command_lengths[current_command];
-
+
switch(current_command)
{
case 0x00:
break;
case 0x02:
- render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF,
- list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF);
+ {
+ u32 x = list_s16[2] & 0x3FF;
+ u32 y = list_s16[3] & 0x1FF;
+ u32 width = list_s16[4] & 0x3FF;
+ u32 height = list_s16[5] & 0x1FF;
+ u32 color = list[0] & 0xFFFFFF;
+
+ x &= ~0xF;
+ width = ((width + 0xF) & ~0xF);
+
+ if((x + width) > 1024)
+ {
+ u32 width_a = 1024 - x;
+ u32 width_b = width - width_a;
+
+ if((y + height) > 512)
+ {
+ u32 height_a = 512 - y;
+ u32 height_b = height - height_a;
+
+ render_block_fill(psx_gpu, color, x, y, width_a, height_a);
+ render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
+ render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
+ render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
+ }
+ else
+ {
+ render_block_fill(psx_gpu, color, x, y, width_a, height);
+ render_block_fill(psx_gpu, color, 0, y, width_b, height);
+ }
+ }
+ else
+ {
+ if((y + height) > 512)
+ {
+ u32 height_a = 512 - y;
+ u32 height_b = height - height_a;
+
+ render_block_fill(psx_gpu, color, x, y, width, height_a);
+ render_block_fill(psx_gpu, color, x, 0, width, height_b);
+ }
+ else
+ {
+ render_block_fill(psx_gpu, color, x, y, width, height);
+ }
+ }
break;
+ }
case 0x20 ... 0x23:
{
get_vertex_data_xy(0, 2);
get_vertex_data_xy(1, 4);
get_vertex_data_xy(2, 6);
-
+
render_triangle(psx_gpu, vertexes, current_command);
break;
}
while(1)
{
xy = *list_position;
- if(xy == 0x55555555)
+
+ if((xy & 0xF000F000) == 0x50005000)
break;
vertexes[0] = vertexes[1];
list_position++;
num_vertexes++;
+ if(list_position > list_end)
+ break;
+
render_line(psx_gpu, vertexes, current_command, list[0]);
}
while(1)
{
color = list_position[0];
- if(color == 0x55555555)
+ if((color & 0xF000F000) == 0x50005000)
break;
xy = list_position[1];
list_position += 2;
num_vertexes++;
+ if(list_position > list_end)
+ break;
+
render_line(psx_gpu, vertexes, current_command, 0);
}
u32 load_size = load_width * load_height;
command_length += load_size / 2;
-
+
+ if(load_size & 1)
+ command_length++;
+
render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
load_width, load_height, load_width);
break;
case 0xE1:
set_texture(psx_gpu, list[0] & 0x1FF);
+
if(list[0] & (1 << 9))
psx_gpu->render_state_base |= RENDER_STATE_DITHER;
else