switch((psx_gpu->render_state_base >> 8) & 0x3)
{
- default:
case TEXTURE_MODE_4BPP:
texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
break;
+ default:
case TEXTURE_MODE_16BPP:
texture_base = (u8 *)(psx_gpu->vram_ptr);
texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
#ifndef NEON_BUILD
// TODO?
-void scale2x_tiles8(void *dst, const void *src, int w8, int h) {}
+void scale2x_tiles8(void *dst, const void *src, int w8, int h)
+{
+ uint16_t* d = (uint16_t*)dst;
+ const uint16_t* s = (const uint16_t*)src;
+
+ while ( h-- )
+ {
+ uint16_t* d_save = d;
+ const uint16_t* s_save = s;
+ int w = w8;
+
+ while ( w-- )
+ {
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+ }
+
+ d = d_save + 2048;
+ s = s_save + 1024; /* or 512? */
+ }
+}
#endif
static int disable_main_render;
#endif /* PCSX */
-// vim:shiftwidth=2:expandtab
+// vim:ts=2:shiftwidth=2:expandtab