vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+ xy = *list_position;
while(1)
{
- xy = *list_position;
-
- if((xy & 0xF000F000) == 0x50005000)
- break;
-
vertexes[0] = vertexes[1];
vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+ render_line(psx_gpu, vertexes, current_command, list[0]);
+
list_position++;
num_vertexes++;
- if(list_position > list_end)
+ if(list_position >= list_end)
break;
- render_line(psx_gpu, vertexes, current_command, list[0]);
+ xy = *list_position;
+ if((xy & 0xF000F000) == 0x50005000)
+ break;
}
- if(num_vertexes > 2)
- command_length += (num_vertexes - 2);
-
- break;
+ command_length += (num_vertexes - 2);
+ break;
}
case 0x50 ... 0x57:
vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+ color = list_position[0];
while(1)
{
- color = list_position[0];
- if((color & 0xF000F000) == 0x50005000)
- break;
-
xy = list_position[1];
vertexes[0] = vertexes[1];
vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+ render_line(psx_gpu, vertexes, current_command, 0);
+
list_position += 2;
num_vertexes++;
- if(list_position > list_end)
+ if(list_position >= list_end)
break;
- render_line(psx_gpu, vertexes, current_command, 0);
+ color = list_position[0];
+ if((color & 0xF000F000) == 0x50005000)
+ break;
}
- if(num_vertexes > 2)
- command_length += ((num_vertexes * 2) - 2);
-
- break;
+ command_length += ((num_vertexes - 2) * 2);
+ break;
}
case 0x60 ... 0x63:
case 0x80: // vid -> vid
render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
- list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]);
+ list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
+ ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
break;
#ifdef PCSX